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Classic Mechanics

Classic Mechanics

Adds a variety of configurable features from older minecraft versions!

8,376
63
Adventure
Equipment
Game Mechanics

Compatibility

Minecraft: Java Edition

24w33a
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Wilozyx
Wilozyx Member

Details

Licensed CC0-1.0
Published last year
Updated last week
DescriptionGalleryChangelogVersions
All versionsClassic Mechanics 1.11.1

Classic Mechanics 1.11.1

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Changelog

Changes

-> 1.11.1

-Removed chest.json loot table (originally used for testing and was not deleted)
-Fixed jungle leaves loot table having the birch_leaves random sequence
-Fixed stronghold chests having stone in them
-Fixed 'killer rabbits' module not working correctly after v1.11.0
-Fixed 'old jumping' module not working correctly when itself and 'disable sprinting' were both enabled
-Fixed armor max durability not being fetched when 'old armor mechanics' is enabled, due to typo
-Removed unneeded files
-Fixed gravel still being affected by fortune if 'no fortune drops' was enabled
-The game will now return and stop checking for herobrine totems if the check fails at certain points
-Fixed string/tripwire raycasting using same score as leaves'
-Fixed raycasting confirmation for impersistent leaves using the same score as its distance one
-Herobrine-related raycasting is now more accurate
-Fixed placed_string.json adv having a requirement name of "placed_leaves"
-'testificate villagers' module's instant function has been compressed slightly, also fixed it having a data merge statement instead of a tag one
-Fixed certain functions calling upon invalid directories
-Fixed instant functions for 'no boat sounds' and 'no minecart sounds' modules having old code
-Optimized 'no daylight mob burning' and 'no daylight baby zombie burning' modules
-Fixed undead mobs having their armor removed if 'no daylight mob burning' or 'no daylight baby zombie burning' were enabled
-Fixed 'old wolf variant' module name being called 'old wolves' in the oversee menu
-Optimized 'old iron golem knockback' module
-Fixed 'no daylight zombie baby burning' not working after v1.11.0
-Fixed function for enabling alpha/beta/early-release/mid-early-release presets calling upon an invalid directory for 'old tool damage' module
-Fixed function for enabling alpha/beta presets calling upon an invalid directory for 'entities trample farmland' sub-setting module
-'Old sponge' module now checks for if a player places a sponge block (previously checked for whenever player placed any block)
-Renamed placed_string.json and placed_impersistent_leaves.json files for parity with similar files
-'reset triggers' module now handles placed_impersistent_leaves
-'Vertical logs' module now checks for if a player places a log (previously checked for whenever player placed any block)
-Fixed interactions related to buckets with fish not working alongside 'instant modules' module
-The player is no longer required to shift when taming an ocelot when 'old ocelots' module is enabled
-'Old ocelots' module now specifically checks for players interacting with ocelot entities with fish (previously would check for players interacting with any entity with fish)
-Made 'old regeneration' module a lot more discrete
-Added "version ids" section to annotations_for_devs.txt file
-Fixed mobs options menu page 19 having incorrect formatting for the modules

Files

Classic Mechanics v1.11.1.zip(814.63 KiB) Primary
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Metadata

Release channel

Release

Version number

1.11.1

Loaders

Data Pack

Game versions

1.21–1.21.1

Downloads

31

Publication date

August 15, 2024 at 9:24 PM

Publisher

Wilozyx

Wilozyx

Member

Version ID

Modrinth is open source.

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