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Classic Mechanics

Classic Mechanics

Adds a variety of configurable features from older minecraft versions!

8,374
63
Adventure
Equipment
Game Mechanics

Compatibility

Minecraft: Java Edition

24w33a
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Wilozyx
Wilozyx Member

Details

Licensed CC0-1.0
Published last year
Updated last week
DescriptionGalleryChangelogVersions
All versionsClassic Mechanics 1.20.2

Classic Mechanics 1.20.2

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Changelog

Changes

-> 1.20.2

-Fixed the 'void fog' module not working correctly
-Fixed the 'old mob steps' module not working correctly
-The beta preset no longer enables the 'minecart boosters' module as it is meant to replicate B1.7.3
-Fixed the mid-release preset containing useless data
-Fixed presets creating outdated data
-Fixed presets not creating certain data
-Fixed the 'old boat particles' module not working if the 'faithful old boat particles' sub-module was also on
-Optimized the 'old boat particles' and 'faithful old boat particles' modules
-Fixed sometimes boats displaying particles when they shouldn't when 'old boat particles' was enabled
-Fixed the 'no death messages' module not being enabled correctly
-Fixed the 'disable warden spawning' and 'no entity cramming' modules disabling other modules when getting disabled themselves
-Fixed the 'no arrow sticking' module looping unintentionally causing it to break and not work
-Fixed the 'no arrow sticking' module leaving behind visible arrows in the world
-Fixed enabling then disabling then re-enabling the 'old dragon bossbar' module not re-naming dragons that had previously been named then un-named
-Fixed bug that opened page 3 of the cosmetic modules page whenever enabling the 'old tnt particles' module
-Fixed the 'old mob step sounds' module not working with certain blocks
-Made ghast spawning derived from the 'more ghasts' module more frequent
-Fixed the 'disable mobs using equipment' module not working
-Renamed the 'disable mobs using equipment' module to 'no mob equipment' (this name was previously used internally and it would tell you this was its name when enabling/disabling the module but the old name was used on the settings/modules page)
-Added a note at the bottom of the description of the 'no mob equipment' module
-Fixed sheep dropping wool but not being actually sheared when punched if 'punch sheep to shear' was enabled
-Fixed the 'punch sheep to shear' module's location context not being removed
-Fixed the 'old zombie reach' module not working correctly
-Fixed zombies having 5 blocks of reach instead of 3 when 'old zombie reach' was enabled
-Fixed the 'old animal spawning' module not working correctly
-Fixed the 'old endermen' module not being correctly enabled when clicking the "[enable]" button
-Fixed endermen affected by the 'old endermen' module being silent (note that this might not affect old enderman entities in your world, but will affect new ones)
-Fixed the 'killer rabbit' module not being enabled correctly when clicking the "[enable]" button (please re-toggle this module if you have toggled it in the past)
-Fixed the 'old critical hits' module not displaying sounds and particles correctly
-Fixed the absorption effect not being detected correctly by the 'old golden apples' module
-Fixed improper enchanted golden apple eating detection for the 'old enchanted golden apples' module
-Fixed the 'dropped items reset durability' not working correctly
-Fixed the 'floating gravity blocks' and 'old farmland' modules not being enabled/disabled correctly
-Fixed the 'floating gravity blocks' module not correctly detecting if it was on or off
-Fixed the 'no string placement' module not managing items correctly

Files

classic-mechanics-1.20.2.jar(3.52 MiB) Primary
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Metadata

Release channel

Release

Version number

1.20.2+mod

Loaders

Fabric ForgeNeoForge Quilt

Game versions

1.21.4

Downloads

24

Publication date

March 30, 2025 at 7:29 PM

Publisher

Wilozyx

Wilozyx

Member

Version ID

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