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Dungeons and Taverns

Dungeons and Taverns

A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.

5.95M
5,227
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Data Pack
Fabric
Forge
NeoForge

Supported environments

Server-side

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Links

Join Discord server

Creators

NovaWostra
NovaWostra Owner
Konci
Konci Member
MiziraGamez
MiziraGamez Member
Whity
Whity Member

Details

Licensed ARR
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versionsDungeons and Taverns v2.1

Dungeons and Taverns v2.1

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Changelog

DnT 2.1 changelog:

Updated Strongholds, illager manors and nether keeps mob rates

Fixed an bug with stronghold sewer not generating

Fixed an bug with the silverfish spawner placement

Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor

Added Swamp Village

Added Swamp Firewatch tower

Added Swamp Tavern

Added Jungle Village

Updated Jungle Firewatch tower

Added Jungle Tavern

Updated mangrove Firewatch tower

Updated Birch Firewatch tower

Added Cherry grove Firewatch tower

Added Cherry grove Tavern

Added Hamlet (piglin village/outpost)

Updated Jungle Ruins (they have now archelogy loot)

Updated Ancient City

-Added more rubble

-Added new big build

-Updated loot for the chests (adding trims, rebalance)

-Added gravel and Suspicious gravel to the rubble

-Added archelogy loot

-Added 3 new Alarm towers using the sculk amethyst combo

-Added an 3rd layer for the walls with an sculk amethyst network

Updated Ruined town/stronghold ruined town

-Added plots

-Updated the entire street system

-Added stage 5 house degration

-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot

-Removed Zombie Spawns as only spawn

-Added Swamp as possible biome to generate in

Updated Desert tavern (camels)

Added Loot table for Wandering Trader (0-3 emeralds)

Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)

Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)

Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)

Added Loot table for Piglin Brute (same as piglin but without the arrows)

Updated Witch Loot (somewhat rare chance for 0-2 emeralds)

Fixed an bug with witch hut lootchests (mangrove and swamp hut)

Added trims to several loot tables

and probably more things I forgot to write down

Dependencies

dependency-iconFabric API Version 0.83.0+1.20 is required

Files

dungeons-and-taverns-v2.1.jar(8.63 MiB) Primary
Download

Metadata

Release channel

Release

Version number

v2.1+mod

Loaders

Fabric

Game versions

1.20

Downloads

329

Publication date

June 7, 2023 at 3:22 PM

Publisher

NovaWostra

NovaWostra

Owner

Version ID

Modrinth is open source.

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