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LeashedPlayer

LeashedPlayer

Now you can use a lead to leash players—or even yourself! Why not try leashing each other and beat Minecraft together? ;)

3,441
13
Adventure
Minigame
Social

Compatibility

Minecraft: Java Edition

1.21.x

Platforms

NeoForge

Supported environments

Client and server

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Links

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Creators

3944Realms
3944Realms Member

Details

Licensed MIT
Published 10 months ago
Updated 3 months ago
DescriptionGalleryChangelogVersions
All versionsLeashedPlayer 0.0.4.0.4

LeashedPlayer 0.0.4.0.4

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Version 0.0.4.0.4 Preview - Final Version for Now

Note: This explanation mixes Simplified and Traditional Chinese due to time constraints. Please forgive the lack of standardization.

Introduction:

Now, you can leash other players, or even leash yourself! Why not try leashing each other to complete Minecraft together?

Features:

  1. Leashing Players: You can leash other players.
  2. Leash Yourself: If no entities are leashed, you can leash yourself by aiming the lead at a fence.
  3. Leash Commands: Use commands to set and adjust the length of a player's lead and configure leash data entities.
  4. Teleportation with Leads: There is a game rule to decide whether leashed players are teleported with the lead holder.

Configuration File:

  1. Namespace Prefix: Change the command prefix or disable it.
  2. Leash Length Range: Modify the range of leash length that can be set by commands.
  3. Leash Breakage: Set the number of leash length multiples that must be exceeded for the leash to break.
  4. Leash Arrow Lifetime: Set the maximum lifetime for the leash arrow.

New Items & Entities:

Leash Arrow (Normal, Glowing, Potion Types)

  • Experience the feeling of flying! (Misuse may result in death.)
  • Leash other entities with the arrow!

Amethyst Scissors

  • Use them to cut leash connections. You can use them in dispensers or on yourself, but they cost more durability.

Leash Arrow Behavior:

  • When hitting an entity, the shooter becomes leashed to the entity (only LivingEntity types can be leashed).
  • When hitting a fence, the player will be leashed to it automatically.
  • If an arrow is on the ground, you can pick it up by sneaking close to it. If the player picking it up is the one who shot it, they get the leash arrow. If another player picks it up, they become the leash holder and get a normal arrow.

New Potions & Effects:

Effects:

  • Anti-Leash: Entities with this effect cannot be leashed.

Potions:

  • Anti-Leash Potion: Grants the Anti-Leash effect.

Commands:

Note: Depending on the configuration, the prefix lp may change or be removed. Refer to the mod configuration file.

  • /lp leash length [<player>] set <length>: Set the leash length for the player. (If <player> is omitted, it applies to the executor. <length> is a floating-point number between 5 and 1024.)

  • /lp leash length [<player>] [get]: Display the player's leash length. (If <player> is omitted, it applies to the executor. [get] is optional.)

  • /lp leash data [<player>] set <entity>/<block_coordinates>: Set the leash data for the player to <entity> or the leash knot at <block_coordinates>.

  • /lp leash data [<player>] [get]: Display the player's leash data. (If <player> is omitted, it applies to the executor. [get] is optional.)

  • /lp leash clear [<players (multiple allowed)>]: Clear the leash data for the player(s). (If <player> is omitted, it applies to the executor.)

  • /lp motion [<entities (multiple allowed)>] add/set/multiply <x> <y> <z>: Add/set/multiply acceleration to the specified entities.

  • /lp tick ...: Usage is similar to the original Tick command but with reduced permissions (level 2). It is for debugging purposes only. Do not misuse.

  • /lp debug ...: Debug commands. These may be removed in the future.

Game Rules:

  • LP.TeleportWithLeashedPlayers: If enabled, leashed players will be teleported with the lead holder. [Default: True]

  • LP.CreateLeashFenceKnotEntityIfAbsent: If enabled, when setting leash data, if there is no leash knot on the fence at the given coordinates, it will be created automatically. [Default: True]

  • LP.KeepLeashNotDropTime: This rule determines how long the leash will stay intact even if the distance exceeds the breaking limit. [Default: 240 ticks, configurable between 80 and 1200 ticks]

  • LP.DefaultTalkArea: Determines the minimum radius for chat visibility. [Default: -1]

  • LP.OpenTOPNeededModeWhenScreenIsNotNull: Decides whether to open the TOP display mode to "NEEDED" when a screen (other than Top's NoteGui or chat GUI) is open. [Default: True]

  • LP.CanCommonPlayerChangeSelfTalkArea: Determines whether regular players can modify their own chat area radius. [Default: True]

Cross-mod Interaction:

Nestle’s “Leash Arrow”: When hitting an entity, it generates a "tied" leash entity that binds them together. To disconnect, use the "tied" leash item. This is based on Version 1.21.3 0.0.3.9.4 Preview Introduction [Final Version for 0.0.4].

Files

leashedplayer-0.0.4.0.4.jar(2.57 MiB) Primary
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Metadata

Release channel

Release

Version number

0.0.4.0.4

Loaders

NeoForge

Game versions

1.21–1.21.1

Downloads

1851

Publication date

January 26, 2025 at 10:15 AM

Publisher

3944Realms

3944Realms

Member

Version ID

Modrinth is open source.

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