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Spells Gone Wrong (Iron's Spells N Spellbooks)

Spells Gone Wrong (Iron's Spells N Spellbooks)

This mod allows you to take damage from your own casted spells and configure new spell features. Only works on spells added by Iron's Spells N Spellbooks [Configurable]

12.4k
23
Game Mechanics
Magic
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

KekeCreations
KekeCreations Member

Details

Licensed ARR
Published last year
Updated last week
DescriptionGalleryChangelogVersions
All versionsSpells Gone Wrong 1.21.1-V2.0.0

Spells Gone Wrong 1.21.1-V2.0.0

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Changelog

V2.0.0

  • Rewrote the mod to fix core issues (the mod is now less intrusive and keeps core gameplay like player-killed loot)
  • Fixed Bosses killing themselves with their own spells (Spells are now owned by the boss, despite config values)
  • Fixed mobs not dropping player killed loot when they are killed with magic
  • The config now states that allowing the owner of the Blood Needles and Acupuncture spells will disable any healing functionality for those spells
  • The config is now more detailed to avoid confusion
  • Blood Needles Spell And Acupuncture Spell Can Hurt Owner config feature is now turned off by default
  • Chain Lightning spell Can Hurt Owner config feature is now turned off by default
  • Added config values to disable those pesky OP spells!

Dependencies

dependency-iconIron's Spells 'n Spellbooksrequired

Files

spells_gone_wrong-1.21.1-2.0.0.jar(85.66 KiB) Primary
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Metadata

Release channel

Release

Version number

1.21.1-2.0.0

Loaders

NeoForge

Game versions

1.21.1

Downloads

86

Publication date

September 9, 2025 at 1:21 AM

Publisher

KekeCreations

KekeCreations

Member

Version ID

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