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StoneyCore

StoneyCore

A library used for Knights & Heraldry team mods.

2,362
2
Equipment

Compatibility

Minecraft: Java Edition

1.20.1

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Banduty
Banduty Member

Details

Licensed ARR
Published 8 months ago
Updated 3 weeks ago
DescriptionGalleryChangelogVersions
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StoneyCore 0.6.3

by Banduty on Oct 19, 2025
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Technical Changes:

  • Fabric Loader min version: 0.17.2 → 0.16.0

StoneyCore 0.6.2

by Banduty on Oct 18, 2025
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Changed:

  • Projectiles damage can decrease from velocity

Fixed:

  • Text doesn’t appear when trying to eat/drink with visor closed
  • You can’t eat/drink with the visor closed in creative mode
  • Ranged Weapons with Bow id, doesn’t use arrows
  • When using other arrows, it will deal a very big number

StoneyCore 0.6.1

by Banduty on Oct 9, 2025
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Added:

  • Text appears when trying to eat/drink with visor closed
  • You can eat/drink with the visor closed in creative mode

Fixed:

  • Dyeable items with Banner overlay, will render banner only
  • Fixed Item doesn't render fine

Technical Changes:

  • Improved RangedWeapons code
  • Datapacks: Added id for ranged weapons where you can choose the function of the item. Right now it is Bow, Crossbow and Musket.

StoneyCore 0.6.0

by Banduty on Oct 4, 2025
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Added:

  • Having your visor downs makes you unable to eat or drink stuff
  • Datapack: Land Max Allies
  • Datapack: SiegeEngineDefinitionsLoader playerSpeed horseSpeed baseDamage baseReload projectileSpeed accuracyMultiplier
  • Sound for when reflected arrow
  • Commands: /land create <LandType> <Owner> <Coordinates> /land remove <Owner> /land radius <Owner> set/add/remove <Radius> /land transferownership <Owner> <NewOwner> /land siege <Owner> start/cancel <EnemyOwner> /land ally <Owner> add/remove/get <NewAlly> /land name <Owner> set/remove <Name>

Changed:

  • Helmet with Closed Visor Overlay now will be rendered in creative but with a low alpha value (Can be changed through configs)
  • Blocking with Weapons, now will damage the weapon
  • Weapons now will not block arrows
  • Moved Visor Helmet Overlay to Game Renderer
  • Moved Land Title Renderer to Game Renderer
  • Moved Low Stamina Overlay to Game Renderer (This will make that you can’t ever more just use F1 to hide them)

Fixed:

  • After logging out of a world with a not full stamina bar and coming back, your stamina won't regenerate
  • Open Visor tooltip says press Right-Click instead of Alt
  • Crown in helmet doesn’t work fine
  • Surcoat with no dye renders as black
  • BipedEntityModelAnglesEvents AFTER wasn’t being called
  • Some craftings are bugged

Technical Changes:

  • Added SCKey<T> record to represent a typed NBT key
  • Converted raw string keys to SCKey
  • Added Progress Percentage in Logger when Claim
  • Moved DefinitionsLoader to use Codecs
  • Added Emmisive Textures for Accessory Renderer
  • Simplified, optimized and cleaned Attack Damage mixin
  • Simplified, optimized and cleaned Item mixin

StoneyCore 0.5.3

by Banduty on Sep 14, 2025
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Added:

  • Bludgeoning damage gives +0.3f of knockback
  • Datapack: Melee Weapons “bonusKnockback”
  • Datapack: Arrow Behaviors

Changed:

  • Instead of right-clicking the helmet to open, now you just need to press for half a second Left-Alt to open it.
  • Improved Knockback for SCMeleeWeapons, now is based on damage, being 15 damage = 1f strength
  • Stamina now will start to replenish after 3 seconds of using it

Technical Changes:

  • Remade SCAccessoryItem interface
  • Improved the damage handled, by making it modify the EntityAttribute Attacking Damage
  • Remade SCArrows

Fixed:

  • Now your stamina will be saved when you exit the server
  • Items in item frames looks weird
  • It says "air requires..." instead of the name of the piece
  • Arrows bounce everytime
  • Arrows can take the damage from the other hand weapon
  • Crash on server when opening a helmet
  • Some incompatibilities with damage handle with mods like SkillZ
  • Damage in tooltip was showing as int instead of double

StoneyCore 0.5.2

by Banduty on Sep 4, 2025
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Added:

  • Section header to Mod Menu screen config
  • Break or remove blocks on destroy with siege engines Config
  • Damage accessory armor instead of under armor, when accessory armor equipped
  • Now you need only the piece of underarmor related to the accessory item to equip it
  • Accessory definition json now has “armorSlot”, to choose which slot will it protect

Fixed:

  • After death, the accessory items will still be visible
  • Left Hand weapon takes definitions of Main Hand Weapon
  • Arrows when deflected ignores you instead of deflect
  • Dynamic range crosshair not changing at entities sometimes
  • If you have 100% deflect chance equipped, it will be 99.99% chance of deflect
  • Weight value in tooltips was int instead of double

Removed:

  • Item Tag “ALWAYS_WEARABLE”

Technical Changes:

  • Moved CraftingScreenHandlerMixin#onUpdateResult → CraftingPreviewHandler#modifyResult
  • All nbt removed the “sc_”

StoneyCore 0.5.1

by Banduty on Aug 28, 2025
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Changed:

  • jumpingStaminaConstant: 0.04 → 0.01

Fixed:

  • jumpingStaminaConstant was named as sprintingStaminaConstant
  • Crossbow can’t shoot ignited arrows
  • BludgeoningToPiercing was acting like PiercingToBludgeoning
  • Attack Damage Attribute was being managed incorrectly

Technical Changes:

  • Added PlayerNameTagEvents

StoneyCore 0.5.0

by Banduty on Aug 26, 2025
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Welcome to the Stamina Update!!!

Added:

  • New value for armors “Weight”. All the values will be on the wiki and in the tooltips of the armors. It can be modified via datapack.
  • Recipe for Black Powder

Changed:

  • Blocking stamina removal formula: “0.01 * totalArmorWeight”
  • On Block stamina removal formula: “0.03 * totalArmorWeight”
  • On Parry stamina removal formula: “0.025 * totalArmorWeight”
  • Sprinting stamina removal formula: “0.04 * totalArmorWeight”
  • Jumping stamina removal formula: “0.04 * totalArmorWeight”
  • Swimming stamina removal formula: “0.02 * totalArmorWeight”
  • Attacking stamina removal formula: “0.02 * totalArmorWeight”

Fixed:

  • Attack Damage Attribute doesn’t affect weapons
  • Accessories with ItemTag Prevent Freezing doesn't prevent freezing
  • Desync between server and client in the result of the itemstack
  • Vindicators attack a lot of entities

Technical Changes:

  • Config “blockingStaminaPerSecond” → “blockingStaminaConstant”
  • Config “onBlockStamina” → “onBlockStaminaConstant”
  • Config “onParryStamina” → “onParryStaminaConstant”
  • Config “sprintingStaminaPerSecond” → “sprintingStaminaConstant”
  • Config “jumpingStamina” → “jumpingStaminaConstant”
  • Config “swimmingStaminaPerSecond” → “swimmingStaminaConstant”
  • Config “attackStamina” → “attackStaminaConstant”

Removed:

  • Black Powder from trades

StoneyCore 0.4.4

by Banduty on Aug 23, 2025
Download

Added:

  • Now you can modify the land values with datapack
  • Now when you’re part of a land, it will show your land's name in your label name
  • Vindicators will target Siege Entities in a radius of 16 blocks

Changed:

  • If you right-click with a melee weapon, but you have another item in the offhand, the offhand item will have priority

Fixed:

  • Enchantments doesn’t work for melee weapons
  • If damage should be 0, it is 1
  • Crashes with modded banner patterns
  • Ignore armor item tag weapons doesn’t deal damage
  • Crafting Screen Handler was taking the result item instead of the item to copy
  • You can add an ally or a king of another land to your land
  • Vindicators can’t deal damage to Siege Engines

Technical Changes:

  • Removed unnecessary code in all UnderArmor models

StoneyCore 0.4.3

by Banduty on Aug 19, 2025
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Added:

  • Tooltip to the coreItem of a land, explaining that on equip you see the claimed land

Fixed:

  • You can build with the offHand in any claim
  • If a player is offline and has a land, the name it will be shown is Unknown
  • It always puts Kingdom behind the name
  • On expand land, it removes all the data saved from the one before expanding
  • Player dismount in the middle of the Siege Engine
  • Crash when Arrow or Bullet hits entities
  • Deflect chance doesn't work correctly

Technical Changes:

  • Improved Block Damage Map to make it sync between Siege Engines
  • Land: name → customName
  • Optimized claim code | 137 radius blocks ~24 ticks → 137 radius blocks ~13 ticks
  • Improved claim block checks
  • Improved claimed blocks size

StoneyCore 0.4.2

by Banduty on Aug 4, 2025
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Fixed:

  • Tooltip shows all values as int

Technical Changes:

  • Datapacks: Weapons, now instead of using “usage” to check how it will work, now it will work with the json structure

StoneyCore 0.4.1

by Banduty on Jul 31, 2025
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Changed:

  • SC Weapons now will have less preference to block than a shield item

Fixed:

  • Accessories armor head render in first person with mods like First Person model or Real Camera

Technical Changes:

  • Added null safe check for definitions loader

StoneyCore 0.4.0

by Banduty on Jul 30, 2025
Download

Added:

  • Compatibility with Sinytra Connector (Forge)
  • Crown
  • Added blackpowder from Knights & Heraldry, it can be find in ingredients creative tab
  • Added smithing hammer from Knights & Heraldry, it can be find in ingredients creative tab
  • Now the first time a player joins a world, it will have the stamina full

Lands:

  • A Land is a land-claim like mechanic. The centre of it is a core block that’s been given a banner and thus has given that player the core item.
  • It’s border claim begins at the set by the land type around the core block. The land can claim ground, water, or both.
  • Landowners can expand their domain by spending emeralds
  • Monsters and undead don’t spawn within the borders of the land

Structures:

  • An easy form to spawn entities with blocks

Changed:

  • Improved hit block bullet sound
  • Updated the config file for more clarity
  • Improved armor in 1st person

Technical Changes:

  • Datapacks: For accessories armors, the hungerDrainAddition is changed to hungerDrainMultiplier
  • Datapacks: Ranged Weapons soundEvents → soundEvent
  • Datapacks: Added deflect chance to items and armors ‘deflectChance’
  • Datapacks: Melee and ranged weapons now will be both inside ‘modid/definitions/weapon’. You can choose which you want with "usage", there is “melee”, “ranged”, “both” and “ammo”. You should follow the structure of the previous json definitions to make it work fine.
  • Datapacks: Added to weapons “ranged” a “divergence” param.
  • Changed all the registry sound events, so it uses architectury
  • Changed all the registry effects, so it uses architectury
  • Changed all the registry entities, so it uses architectury
  • Changed all the registry particles, so it uses architectury
  • Changed all the registry attribute, so it uses architectury
  • Moved sounds from SoundCategory.PLAYERS to SoundCategory.BLOCKS
  • Improved the sound using

Fixed:

  • All the screen glows in yellow
  • Damage Type, when is null, will now be as default BLUDGEONING, to prevent unexpected crashes. But, it will still throw an error message
  • Slot Surcoat missing texture
  • Some item render issues

StoneyCore 0.3.0

by Banduty on May 15, 2025
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Changed:

  • Instead of using Trinkets, now will use Accessories
  • "Hunger Drain: +%s%%" → "+%s%% Hunger Drain"
  • Improved sync between server and client velocity reducer when reloading
  • Low Stamina Indicator Realistic Combat changed overlay
  • Improved Low Stamina Indicator non-Realistic Combat
  • If you have more than 20 stamina, it will draw over the first row another bar with different color
  • HungerDrainAddition → HungerDrainMultiplier
  • Low Stamina Indicator condition: Reach First Stamina Level → Stamina Blocked

Technical Changes:

  • SCAccessoryItem (Before named SCTrinketsItem) getModel, getFirstPersonModel & getTexturePath now has ItemStack in the parameters
  • Improved performance by doing 1 ServerTickHandler instead of 3
  • Improved damageTick
  • Added a message on join to clarify about people with epilepsia to disable noise effect
  • Accessory armor (Before named Trinkets armor) now will use datapack to check the armor, toughness and hungerDrainAddition, it will be inside “definitions/accessories”
  • Hunger Drain Addition is now an attribute
  • Stamina is now an attribute
  • Max Stamina is now an attribute
  • Max Stamina config → Max Base Stamina
  • First and Second Stamina Level will only get the base value to choose the value
  • Moved IEntityDataSaver to implement into LivingEntity instead of PlayerEntity
  • Made some changes to stamina to make it compatible with LivingEntities
  • Added parameter ItemStack to SCAccessoryItem#hasCustomAngles
  • Optimized render crosshair

StoneyCore 0.2.7

by Banduty on May 10, 2025
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Added:

  • Config “Realistic Combat | Default: True”: It will add all the characteristics that KH Team considered that are hard to use for casual players. You can read what adds Realistic Combat in the wiki.

Changed:

  • Now all armors (Included animal armors) can have damage type resistance
  • Renamed definitions/underarmor → definitions/armor
  • Now smoke will get bigger over time, but more transparent
  • Improved jumping stamina used
  • Removed Experimental from Configs “Low Stamina Indicator” and “Parry”
  • Configs “Low Stamina Indicator” and “Parry” now are set to true by default
  • Config “Low Stamina Indicator” now is sync with the server
  • Improved Low Stamina Indicator for when Realistic Combat config is false

Fixed:

  • Damage Type Resistance was being multiplied by 100
  • HUD was rendered while in spectator mode
  • On rejoin world, the reach distance will be as long as the weapon range that you had before leaving
  • The result of some craftings doesn’t show correctly
  • The nametag won’t be shown always that you wear some kh trinket

Technical Changes:

  • Improved BannerPatterns handler
  • Removed SCTrinketsItem#isDyeable
  • SCTrinketsItem#isDyeableWithOverlay → SCTrinketsItem#hasOverlay
  • Removed SCTrinketsItem#getDefaultColor
  • Removed SCTrinketsItem#unrenderCapeFeature
  • Removed SCDyeableUnderArmor#getDefaultColor
  • Removed CapeFeatureRendererMixin
  • Removed EntityRendererMixin
  • DyeUtil#getDyeColor → DyeUtil#getFloatDyeColor
  • Removed DyeUtil#getColor

Removed:

  • GeckoLib dependency

StoneyCore 0.2.6.4

by Banduty on Apr 25, 2025
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Fixed:

  • Banner Compatible items doesn't get the default dyed color

StoneyCore 0.2.6.3

by Banduty on Apr 22, 2025
Download

Changed:

Improved armor and weapon compatibility with non-player entities

Fixed:

Interact with blocks with SC weapon further than expected

StoneyCore 0.2.6.2

by Banduty on Apr 17, 2025
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Fixed:

  • Game crash

StoneyCore 0.2.6.1

by Banduty on Apr 16, 2025
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Fixed:

  • Long Range Weapons in survival doesn't render fine the crosshair

StoneyCore 0.2.6

by Banduty on Apr 15, 2025
Download

Changed:

  • StrEq now is embedded

Fixed:

  • Not blocking weapons, slow you down on right-click
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