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Gamingbarn's Guns

Gamingbarn's Guns

A datapack that adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

132.5k
198
Equipment
Game Mechanics
Technology

Compatibility

Minecraft: Java Edition

1.21.x
1.20.6
1.20.4
1.20.2

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

Report issues Visit wiki Join Discord server

Creators

Gamingbarn
Gamingbarn Owner

Details

Licensed CC-BY-NC-ND-4.0
Published last year
Updated last week
DescriptionGalleryChangelogVersions

Show all versions

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V1.22.8 Datapack

by Gamingbarn on Aug 22, 2024
Download

Fixed broken gun hitbox detection

Gun had defective hitbox detection and would often hit targets as much as a block away This system also had the possibility to ignore closer targets.

Updated gun passable block list

Guns can now shoot through chains, coral plants, end rods, flower pots & potted plants, amethyst buds & clusters, sea pickles, red & brown mushrooms, crimson & warped fungus, nether sprouts, warped & crimson roots, hanging roots, frogspawn, candles & cake candles, banners, player heads, moss carpet, mangrove propagules, iron bars, cobwebs, powdered snow, soul fire, and glow berry vines

Fixed Minor Infection Cure killing zombie animals instead of curing them When the player used a Minor Infection Cure on a zombie animal, it would instantly kill them

Fixed cured Zombie Pig name being lowercase

When cured, the Zombie Pig's name was lowercase

Added support for GBZ V1.16

Added support for the upcoming Gamingbarn's Zombies update

Changed Landmine touch detection system

Landmines had a chance before to trigger even if not fully touched.

Fixed knockback resistant players bug

Players shot by a Flamethrower or gun with the Fire damage type would be forever immune to knockback

Fixed invincible fireballs bug

When players were shot with the Flamethrower it could occasionally spawn an unmovable fireball at their head

V1.22.8 Resource Pack

by Gamingbarn on Aug 22, 2024
Download

V1.22.7 Mod

by Gamingbarn on Aug 4, 2024
Download

V1.22.7 Datapack

by Gamingbarn on Jul 26, 2024
Download

Made reloading in creative mode not consume ammo items

Now, not only does reloading in creative not require ammo, it doesn't use it up either

Fixed gun zoom persisting bug

The zoom effect would still be applied to players even after they stopped sneaking if they stopped holding the gun

Fixed left-handed player third-person view looking right-handed

Left-handed players, when holding guns, would look like the gun was held in their right hand

Updated Modern Guns and Pipe Guns assets

Added new gun models and sounds for guns Other small tweaks to various files

Fixed high damage guns killing multiple mobs in one shot

If the target mob died to the shot, the projectile would keep going

Fixed FN Scar Reload Sound not correct bug

The FN Scar used the Barrett M82 reload sound

Added Bullet Light projectile type

Functionally the same as bullet, but spawns less particles Useful for guns that have a rate of fire of 1

Switched Minigun to use Bullet Light projectile type

V1.22.7 Resource Pack

by Gamingbarn on Jul 26, 2024
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V1.22.6 Datapack

by Gamingbarn on Jul 15, 2024
Download

Fixed reloading without needing ammo bug

The player could reload guns without needing the appropriate ammo item

Added creative reloading feature

Now, if the player is in creative mode, they don't need ammo to reload their guns

Modifed raycast passable block list

Cleaned up tag lists and made many new entries All projectiles can now pass through trapdoors, doors, pressure plates, carpets, fences, fence gates, buttons, kelp plants, dead bushes, and leaves

Fixed left-handed players not being able to see guns in first-person

When a player had set their main hand to left, many guns had visibility issues

Tweaked Pipe Guns copper texture

Pipe Guns are more vibrant now

Fixed turret pickup not working

When the player would try to pick up a turret, it would not drop properly

Fixed Auto Turret model breaking when repaired

When an Auto Turret changed phases and then was repaired, the model would not display properly

Fixed Armor not updating upon repair to functional bug The armor attribute of turrets would not update when a damage turret was repaired to functional

Fixed underwater rockets blowing up blocks bug

Rockets would damage blocks when used underwater

Added Underwater Explosion damage type

Functions the same as Explosion, but will damage blocks when used underwater This damage type will not damage blocks if the projectile hits an entity underwater, it will only break blocks if the projectile hits a block

Added Purple projectile type

It's purple

Fixed C4 and Landmine explosions killing each other bug

When multiple C4s exploded at once, the creeper used to create the explosion could die

Nerfed C4 Explosion size

Lowered radius from 5 to 3

Changed 44 Magnum Ammo for Modern Guns

V1.22.6 Resource Pack

by Gamingbarn on Jul 15, 2024
Download

See the datapack for the full changelog.

V1.22.5 Datapack

by Gamingbarn on Jul 13, 2024
Download

Fixed gun sounds cutting off bug

When certain gun sounds were used in 1-tick guns, they would be cut off

Made Large Laser projectile type actually large

Before, it was the same size as the regular laser projectile type

Optimized projectile raycasts

Should result in increased performance and less lag on multiplayer servers

Fixed Perdition Turret not changing model when destroyed

When the Perdition Turret entered the destroyed phase, its model wouldn't change

Fixed Perdition Turret dummy HP shield bug

The Perdition Turret would have an addition 60 hp of damage it could sustain before taking actual damage

Added custom Explosion Sound and particles to Perdition Turret death

When the Perdition Turret changes to be destroyed, it now plays another sound effect and some particles appear

Fixed reloading ammo tag abuse bug

The player could reload a gun, even if they didn't have the proper ammo item It would only matter if the player had an item with the proper ammo tag

Added 4 new Reload Types

There are 4 new reload types that can be used by players with custom guns

Partial 25/50/75 (3/4/5) - Refills the gun 25/50/75% at the cost of 1 ammo item

Bullets (6) - Refills the gun completely at the cost of 1 ammo item per shot the gun needs refilled

Buffed Laser Pistol and Laser Rifle

The Laser Pistol max ammo is now 8 and now uses the partial 50 reload type The Laser Rifle damage has been increased to 28 from 27

Tweaked Assault Laser Rifle

The max ammo has been raised to 48, but the gun now uses the partial 50 reload type

V1.22.5 Resource Pack

by Gamingbarn on Jul 13, 2024
Download

See the datapack for the full changelog.

V1.22.4 Datapack

by Gamingbarn on Jun 16, 2024
Download

Updated to Minecraft 1.21

Datapack now works on the latest version of Minecraft

Fixed dead players using medical items bug

When a player died whilst using a medical item they would continue using the item until it disapeared This issue was also present with throwables

Fixed wooden axe backwards bug

The vanilla wooden axe sprite was backwards

V1.22.4 Resource Pack

by Gamingbarn on Jun 16, 2024
Download

See the datapack for the full changelog.

V1.22.3 Datapack

by Gamingbarn on Jun 11, 2024
Download

Fixed give:ray_gun_blue giving Ray Gun: Red bug

The give function for the Ray Gun: Blue gave the wrong gun

Optimized recoil system

Changed the recoil system to immediately apply the camera motion

This was done in order to optimize the shoot function of the datapack

If you feel like the new recoil values are not good, please give feedback

Tweaked Modern Gun models

Made several small changes to many of the Modern Gun models

Added melee weapon textures and models

They currently aren't used for anything, but will be in the future

V1.22.3 Resource Pack

by Gamingbarn on Jun 11, 2024
Download

See the datapack for the full changelog.

V1.22.2 Datapack

by Gamingbarn on Jun 3, 2024
Download

Fixed broken Modern Gun models

The model files for all modern guns were broken

Improved various models

Made small tweaks and improvments to various pipe guns and modern gun models

Added new Modern Gun Models

Added 5 new gun models to be included in future Modern Guns update

Added NES Zapper Model

You're welcome, Jefferwald

Fixed broken GBZ Minor Infection Cure

The item, when used, wouldn't disapear The syringe also had a chance of being given to the wrong player

Fixed broken gun zooming

Zooming in with guns was broken for all guns

Added back give_all give functions

V1.22.2 Resource Pack

by Gamingbarn on Jun 3, 2024
Download

See the datapack for the full changelog.

V1.22.1 Datapack

by Gamingbarn on May 10, 2024
Download

Updated give functions

All give functions are now fully functional and updated

Fixed Assault Rifle Naming Bug

The Assault Rifle had the Sniper Rifle name

Fixed small visual issue that occurred with the config menu

Added Pipe Guns and Modern Guns Assets

This is to remove the necessity to weld the packs when wanting to play with content from both packs

V1.22.1 Resource Pack

by Gamingbarn on May 10, 2024
Download

See the datapack for the full changelog.

V1.22 Datapack

by Gamingbarn on May 4, 2024
Download

Modified Medical Item System

Medical items have been changed Players must now hold right click until a progress bar has filled completely Once the bar is full, the player will receive the effects of the medical item Items like medkits and bandages take longer to use than syringes Medical item stacking has also been increased from 1 to 8

Modified Throwable Item System

Throwable items have also been changed Now, instead of being spam-thrown like vanilla eggs or snowballs Throwabales now must "ready" themselves by holding right click This nerf was necessary as the throwables, especially the grenade, were too powerful when in large amounts

Buffed Mekit regen

raised from 5 to 8 seconds

Fixed Pipe Bomb damage inconsistency bug

The pipe bomb said it dealt 16 damage, but it actually dealt 5 damage (to both players and mobs) The pipe bomb has been modified to deal 14 damage

Buffed Molotov Cocktail damage

Increased from 1 to 2 damage

Removed crafting manuals

They are now obsolete since the recipes can now be viewed in the vanilla recipe book All recipes are given to players automatically, no need to unlock them

Added Added Antidote Syringe

Can be used to dispel poison or wither status effects Quicker to use than a medkit, but doesn't provide any regen or other buffs

Changed gun attribute formatting**

**The names of the custom components that guns use have been changed

Changed turret item stack sizes

It has been reduced from 64 to 4 This is to make it more difficult to spam turrets at enemy bases.

Removed feature enable/disable config system

Would be much more difficult to implement with the new crafting system If you would like to remove a player's ability to craft an item, go into the datapack and delete the recipe file

Fixed Unbreakable ammo bug

All ammunition would say that is "unbreakable"

Increased gun "durability"

The durability bar that indicated the ammo left on guns has been increased from 25 to 200

Fixed Large Laser projectile type unable to go through glass bug

Guns with the large laser projectile type were unable to shoot through glass

Renamed "Flame Thrower" to "Flamethrower"

The way it should have been from the start

Tweaked all gun models

They now face the player instead of facing away

Fixed Minigun Ammo white name bug

The color of the Minigun Canister item was supposed to be yellow

Removed "give_all_" give functions

Fixed broken multiplayer c4 and landmine crafting

When crafting a c4 or landmine, there was a chance the item would be given to a player other than the one that crafted it This issue also occurred with the give functions

Optimized and cleaned up up datapack

Removed old, unused files and organized existing files There were a lot of old files This fact combined with the removal of the crafting advancements and functions means the size of the datapack should be considerably smaller now

Re-added shotgun cocking noise

The cocking sound for the shotgun was removed when the datapack switched to be more data-driven

Nerfed flamethrower cost

No longer costs an iron block

Removed "Press [key.swapOffhand] to reload" from guns that don't use/need ammo

Slightly buffed Ray Gun: Pink rate of fire

Removed give functions

They will be back in the next update

V1.22 Resource Pack

by Gamingbarn on May 4, 2024
Download

The full changelog for this version is visible under the datapack version.

V1.21.3 Datapack

by Gamingbarn on Mar 28, 2024
Download

Fixed turret death message saying pig

Whenever a player died to a turret, it would say they were shot by pig

Fixed "turret menu ran!" bug

The message "turret menu ran" would be sent alongside the turret menu when it was pulled up Probably something left over from debugging

Removed pre-V1.19 turret backwards compatability

Update was long enough ago

Made gun name apear in gun explosion death messages

Before, it would say "Player was blown up by Gun Explosion"

Fixed broken turret vs player ai

Turrets would behave very strangly when their target type was set to player

Added gun reloading actionbar indicator

When players reload, they can see how long until they can shoot again via a timer in their actionbar This can be disabled globally by running the command: /function config:actionbar_items_off

Added default turret target type config option

Operators can now change the default target type for turrets when they are spawned This default will affect all newly placed turrets

Added GBG config menu

A command can be ran to access an text-based menu to change various config settings This is much easier than manually typing out different commands You can access it by running the command: /function config:gbg

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