Bookshelf-1.12-2.0.0.407
on Jun 7, 2023- ItemBlock registry is now automated.
Bookshelf-1.12-2.0.0.406
on Jun 7, 2023- Removed random snail output. Not sure how this got in here.
Bookshelf-1.12-2.0.0.401
on Jun 7, 2023- Updated bookshelf to new forge version, Fixes forge related crashes.
Bookshelf-1.12-2.0.0.400
on Jun 7, 2023- Fixed creative tab leak in sub items.
Bookshelf-1.12-2.0.0.399
on Jun 7, 2023- Changed how the registry helper works. ItemBlock is no longer automatic.
Bookshelf-1.12-2.0.0.398
on Jun 7, 2023- Re-enabled the access transformers. Whoops.
Bookshelf-1.12-2.0.0.397
on Jun 7, 2023- Made the access transformers less bulky.
Bookshelf-1.12-2.0.0.396
on Jun 7, 2023- Updated several access transformers.
Bookshelf-1.12-2.0.0.395
on Jun 7, 2023- Updated CurseGradle to 1.0.9, did we fix it?
Bookshelf-1.11.2-2.0.0.388
on Jun 7, 2023- Updated the vanilla oredict entry. Will probably regret. Closes #74
Bookshelf-1.11.2-2.0.0.387
on Jun 7, 2023- Fixed the title for the tree command description.
Bookshelf-1.11.2-2.0.0.386
on Jun 7, 2023- Added some command stuff to fix permissions.
Bookshelf-1.11.2-2.0.0.385
on Jun 7, 2023- Updated forge and mcp.
- Fixed PlayerUtils not looking for baubles.
Bookshelf-1.11.2-2.0.0.384
on Jun 7, 2023- Formatting adjustment.
- Fixed client side check in integrated server environment.
Bookshelf-1.11.2-2.0.0.383
on Jun 7, 2023- Added the ability to auto sync blockstates.
Bookshelf-1.11.2-2.0.0.382
on Jun 7, 2023- Added a few new render helper things.
- Updated forge version.
Bookshelf-1.11.2-2.0.0.381
on Jun 7, 2023- Added auto array serialization for packets.
Bookshelf-1.11.2-2.0.0.380
on Jun 7, 2023- Removed the auto reg system.
Bookshelf-1.11.2-2.0.0.379
on Jun 7, 2023- Shifted the registry around a bit, and added support for sub blocks.
- Added some tests for the new registry updates.
- Added a default/static asm data table.
- Removed a bunch of bookshelf ASM code.
- Fixed blocks having no prefix based model loading.
Bookshelf-1.11.2-2.0.0.378
on Jun 7, 2023- Added a way to safely reload the renderers.