Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Brainium

Brainium

Adds floating brains that attempt to spread throughout the world

394
8
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Forge
NeoForge

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Join Discord server
Buy Me a Coffee

Creators

PretzelPink
PretzelPink Member

Details

Licensed MIT
Published 5 months ago
Updated last month
DescriptionGalleryChangelogVersions

Note: when playing with optifine this mod may cause crashes

Overview

Welcome to Brainium, im sure you can guess what this mod aims to achieve so let me get to the details.

Brainium is an infection mod where these strange little brains will randomely appear around your world with the sole purpose of finding a suitable host. Its up to you to prevent this from happenening because when they find a host, a chain of events follows leading to mass infection spreading across your world.

Luckily at every stage there is always hope to stop the Brains, however should they reach the final stage your situation becomes much more... difficult.

Features

- World Infection (block corruption)

- Reversible Infection (block corruption reversal)

-Weapons and armor

-Mobs with unique AI for hive-like behavior

Mod Contents


Brainium dranking mobs

These small creatures spawn randomely at night and seek out a host. They will pull in mobs into a ring where       they will slowly drain the mobs to allow itself to grow. Brain Master lighting up skelington Brain Master:

A well fed Brainium turns into this brain master, it fires lasers, destroys blocks, shoots fireballs, and more to           protect the brain infection from being stopped.

Infection


initial infection progressed infection Brainiums: The Brain infection will slowly spread once a brainium can become a brain master and begin the infection. The only way to stop and reverse it is to destroy the brain master, the infection will automatically reverse itself afterwards returning your world mostly as it was. Final stage brain master Final Stage:

If the infection spreads for long enough it the brain master will center itself in the infected landscape and             begin extracting iron from your world to reach its final form and almost guarantee the brainium infections           protection.

corruption walker Corruption Walker:

A new set of armor added to help fight against the brainiums. The primary feature is its defence                      mechanism. Upon being damaged flying crystal shards will appear to then home in on your attacker and    deal  damage. gravity gun pretty much Field Generator:

A new weapon where the player can pickup entities and throw them around. Similar to a gravity gun in gmod, and particularly useful is stopping mobs from trying to rush you.

End/Plans


Currently I am planning to complete the player infection feature allowing players to be automatically controlled to move. Most importantly after finishing the brain hive mind behavior fully I plan to add actual infected mob models for many vanilla mobs to bring the mod to life a bit more. Id like to keep the mod small as it was primarily a project I wanted to do for fun and I do have some more mod ideas in mind too.

If you have any suggestions or ideas feel free to leave a comment on the mod page or join the discord if you would like to chat about the mod.

Join Discord

Modrinth is open source.

new-orgs-page@a27b5f4

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.