Cobblemon Myths and Legends Addon 1.8.0-SNAPSHOT
on Apr 20, 2024Changes in Version 1.8.0
New Features
- Loot Tables Configuration Update:
- Introduced a new configuration file
loot_tables_config.json
. - This file is automatically generated at the start of the game and is populated with every key item by default.
- Introduced a new configuration file
- Force Spawning:
- You can now enable Force Spawning in the config. If enabled, players will be able to right-click key items to forcefully spawn Pokémon. The key item must be used as a spawning condition. This will only work if all conditions are met (such as being in the correct biome, achieving the required light level, having an unobstructed view of the sky, etc.) for the Pokémon to spawn. Note: This feature also works for custom spawns created by others; they just need to be in the same spawn pool, which is set inside the config as
force_spawning_spawn_pool
.
- You can now enable Force Spawning in the config. If enabled, players will be able to right-click key items to forcefully spawn Pokémon. The key item must be used as a spawning condition. This will only work if all conditions are met (such as being in the correct biome, achieving the required light level, having an unobstructed view of the sky, etc.) for the Pokémon to spawn. Note: This feature also works for custom spawns created by others; they just need to be in the same spawn pool, which is set inside the config as
Modifications
- Updated Loot Tables:
- The list of loot tables where key items can appear has been modified to be more manageable and configurable via
loot_tables_config.json
. - Each item now has an individual spawn chance specified directly in the JSON configuration, maintaining a default weight of
0.005
across all loot tables.
- The list of loot tables where key items can appear has been modified to be more manageable and configurable via
Configuration Changes
-
New Configuration Settings:
enable_force_spawning
: Determines if right-clicking key items forcefully spawns Pokémon that require the clicked key item as a spawning condition.- Possible values:
true
/false
- Default:
false
- Possible values:
-
force_spawning_spawn_pool
: Determines in which Spawn Pool the force spawning module should check. Possible values: common, uncommon, rare and ultra-rare.- Possible values:
"common"
/"uncommon"
/"rare"
/"ultra-rare"
- Default:
"ultra-rare"
- Possible values:
-
force_spawn_item_cooldown
: Sets the cooldown period in seconds after a key item is used for force spawning before it can be used again.- Possible values: any integer >= 1
- Default: 20
-
force_spawn_check_width
: Defines the width around the player within which the game checks for possible Pokémon spawns when force spawning.- :warning: Increasing this value may cause lag but is more likely to find a spawn. Please adjust carefully.
- Possible values: any integer >= 1
- Default: 100
-
force_spawn_check_height
: Specifies the height around the player for checking potential Pokémon spawns when force spawning, similar toforce_spawn_check_width
.- Possible values: any integer >= 1
- Default: 50
-
Note: Inventory checks happen once for the player who is using the item.
-
Removed Settings:
- The following configuration settings have been removed:
loot_tables
(previously known aslootTablesToModify
).loot_table_item_spawn_chance
(previouslychancePerItemToSpawn
).divide_item_spawn_chance
(previouslychancePerItemDivideByAllItemsToAdd
).
- The following configuration settings have been removed:
JSON Configuration Example
{
"items": [
{
"itemId": "cobblemon-mythsandlegends-addon:adamant_orb",
"enabled": true,
"lootTables": [
{"id": "minecraft:chests/abandoned_mineshaft", "weight": 0.005},
{"id": "minecraft:chests/ancient_city", "weight": 0.005},
{"id": "minecraft:chests/bastion_treasure", "weight": 0.005},
...
]
},
{
"itemId": "cobblemon-mythsandlegends-addon:aurora_ticket",
"enabled": true,
"lootTables": [
{"id": "minecraft:chests/abandoned_mineshaft", "weight": 0.005},
{"id": "minecraft:chests/ancient_city", "weight": 0.005},
{"id": "minecraft:chests/bastion_treasure", "weight": 0.005},
...
]
}
]
}
Cobblemon Myths and Legends Addon 1.7.2-SNAPSHOT
on Apr 5, 2024- Fixed the spawn file for
Lugia
; previously, the presets were set tonatural
, which made it impossible to encounter. Corrected it now to usefreshwater
andunderwater
. Thanks to @zaoizys for bringing this up.
Cobblemon Myths and Legends Addon 1.7.1-SNAPSHOT
on Apr 5, 2024- Fixed an error where, if the
debts.json
file doesn't exist, it kept spamming errors. :) Now, the file will be created if it doesn't exist, thanks to @adam1972 for bringing this up.
Cobblemon Myths and Legends Addon 1.7.0-SNAPSHOT
on Apr 3, 2024In the latest update of our beloved Cobblemon Myths and Legends addon, I'm thrilled to introduce a slew of exciting features designed to enrich your gameplay experience. Among these, the broadcasting system and inventory check enhancements stand out, offering both a deeper immersion into the world of Cobblemon and a more refined control over game mechanics. With a keen focus on improving interactions and adding a layer of strategy, I've crafted these updates to enhance your adventures and challenges within the Cobblemon universe.
New Features
config/MythsAndLegends/Cobblemon_MythsAndLegends_Addon_Config.toml
Broadcasting System:
-
Added: A comprehensive broadcasting system to notify players about significant events, specifically Pokemon spawns, through customizable messages. This system includes several settings allowing for precise control over what information is shared and how.
-
isBroadcastEnabled = false
: Activates the broadcasting features, encompassing all notification types specified underbroadcast_settings
. This toggle enables or disables the entire broadcasting system, with the default set tofalse
for a quieter experience. -
broadcast_settings
:BroadcastToAll
: When enabled, broadcasts messages to all players. Default istrue
.DisplayName
: Shows the name of the Pokemon in the message if enabled. Default istrue
.Legendarys
,Mythicals
,UltraBeasts
: Enable messages for the respective Pokemon spawns. Defaults aretrue
for Legendarys and Mythicals, andfalse
for UltraBeasts.Location
: Includes the spawn location in messages if enabled. Default istrue
.Shiny
,Level
: Enable broadcasting the Shiny status and the level of the spawned Pokemon, respectively. Defaults arefalse
for Shiny andtrue
for Level.
-
Inventory Check Enhancements:
-
Added: New options to scan for items within shulker boxes and bundles, adding a layer of depth to inventory management.
-
inventory_check_shulker_boxes = true
: Scans the contents of shulker boxes during inventory checks. -
inventory_check_bundles = true
: Scans the contents of bundles during inventory checks.
-
Changes:
- Inventory Check Interval: The
inventory_check_interval
setting, formerly known ascheckInventoryInterval
, has been reimagined to allow for a flexible time frame between checks, enhancing gameplay fluidity and reducing predictability.
Added Debt System:
- Introduced: A debt system that adds a strategic element to item management. If a player stashes required items out of sight, they may incur a debt that prevents certain Pokemon spawns until the debt is cleared by having the items in their inventory during an inventory check.
Configuration Adjustments:
To accommodate these new features and changes, various settings within the Cobblemon_MythsAndLegends_Addon_Config.toml
file have been adjusted or added. These adjustments aim to provide a tailored experience that fits your play style, whether you seek a more immersive, information-rich game or prefer to discover the mysteries of Cobblemon on your own terms.
I hope these updates enhance your journey through the world of Cobblemon, bringing new challenges and surprises around every corner. As always, your feedback is invaluable to me, and I look forward to hearing about your adventures with these new features at your side.
Cobblemon Myths and Legends Addon 1.6.6-SNAPSHOT
on Mar 11, 2024Bug Fix:
- Fixed a issue with the
fire_stone_requirement
it now actually needs cobblemon:fire_stones instead of cobblemon:ice_stones ~ Thanks to @edensrain
Cobblemon Myths and Legends Addon 1.6.5-SNAPSHOT
on Mar 2, 2024Bug Fix:
- Fixed a crash due to
NullPointerException
when using LuckPerms. Thanks to @ultranikki for finding this bug and testing the fix.
Improvements
- Enhanced stability for permission checks with LuckPerms integration.
Cobblemon Myths and Legends Addon 1.6.4-SNAPSHOT
on Mar 2, 2024Commands Update, Permissions Integration, and Spawn Setting Adjustments
Updated Command Names
- The
checkkeyitems
command has been renamed tolistitems
. - The
checkinventorymanually
command has been renamed tocheckinventory
.
Added Permissions
For each command within the "mythsandlegends" addon, specific permissions have been introduced to provide granular control over who can execute these commands. Below are the details:
-
General Access to MythsAndLegends Commands
- Permission:
mythsandlegends.access
- Grants access to all "mythsandlegends" commands. Without this permission, players cannot use any of the addon's commands.
- Permission:
-
List Items Command
- Permission:
mythsandlegends.listitems
- Allows players to list key items in a specified player's inventory.
- Permission:
-
Check Inventory Command
- Permission:
mythsandlegends.checkinventory
- Enables manual inventory checks for a specified player.
- Permission:
-
List Pokémon Command
- Permission:
mythsandlegends.listpokemon
- Permits listing all Pokémon in a specified player's party.
- Permission:
Note on LuckPerms Dependency
- If LuckPerms is installed, the addon will utilize the specified permissions for command execution control.
- Without LuckPerms, all commands fall back to requiring OP level 2 for execution. This ensures that server operators can still manage command usage effectively, even in the absence of a permissions management system.
Adjustments to Pokémon Spawn Settings
- Articuno and Deoxys spawn settings have been updated for improved gameplay balance, thanks to @ultranikki for bringing this up:
- Spawn Bucket: Moved from the
common
bucket to theultra-rare
bucket to reflect their rarity accurately. - Spawn Weight: Adjusted from
10
to0.1
.
- Spawn Bucket: Moved from the
Please update your server configurations and permissions setup accordingly to accommodate these changes and ensure a smooth gameplay experience for your players.
Cobblemon Myths and Legends Addon 1.6.3-SNAPSHOT
on Feb 29, 2024Changelog for Cobblemon MythsAndLegends Addon 1.6.3
New Features
- Inventory Check Item List: A new configuration option
inventory_check_item_list
has been introduced. This feature allows for specifying a list of items that the game will check for in player inventories at each specified interval, enhancing mod customization for specific item-based interactions or effects.
Changes
- All Key Items in Loot Tables: Thanks to feedback from @ultranikki, who identified an oversight, all 30 key items are now correctly included in the loot tables.
- Updated Configuration Variable Names: To better align with their functionality and improve consistency across the configuration, several variable names have been updated. The old names are provided for reference, but they are not used in the new version.
inventory_check_interval
(previouslycheckInventoryInterval
): Defines the interval for inventory checks.consume_items_on_successful_spawn
(previouslyconsumeConditionalItemOnSuccessfulSpawn
): Controls item consumption on successful events.ignore_key_items
(previouslyIfKeyItemAndItemRequirementIsSetConsumeOnlyItems
): Determines item consumption behavior under specific conditions.loot_tables
(previouslylootTablesToModify
): Specifies loot tables to be modified to include key items.loot_table_item_spawn_chance
(previouslychancePerItemToSpawn
): Sets the chance for items to spawn in modified loot tables.divide_item_spawn_chance
(previouslychancePerItemDivideByAllItemsToAdd
): Adjusts spawn chance based on the number of key items.
Improvements
- Enhanced Documentation and Default Values: The default configuration file now includes comprehensive comments, default values, and possible value ranges for each setting. This update aims to facilitate a better understanding and easier configuration process for users.
Important Notes
-
No Backward Compatibility: This version does not support backward compatibility with previous configuration files. It is strongly recommended for users to create a backup of their existing configuration file before upgrading. After backing up, users should delete the old configuration file and use the new version to avoid any conflicts or issues.
-
Deprecated Configuration Names: The old configuration variable names are deprecated and will not be recognized by the new version. Users are advised to familiarize themselves with the new names and update their configuration accordingly.
Reminder: Configurations not mentioned here are currently non-functional. Future updates may add new features and options.
Cobblemon Myths and Legends Addon 1.6.2-SNAPSHOT
on Feb 24, 2024A lot changed :) Will update this later...
Cobblemon Myths and Legends Addon 1.4.2-SNAPSHOT
on Dec 27, 2023Fixed the conditional Item consumption. @rem6666
Cobblemon Myths and Legends Addon 1.4.1-SNAPSHOT
on Dec 24, 2023Updated in order to work with Cobblemon 1.4.1
Cobblemon Myths and Legends Addon 1.4.0-SNAPSHOT
on Dec 2, 2023Version 1.4.0
Visual Enhancements
- Added unique icons for all key items introduced in the mod. These icons enhance the visual appeal and make item identification easier for players.
New Features
Additional Conditions Introduced
The mod now includes a variety of new conditions for enhanced gameplay and customization.
New Item Conditions
dragon_scale_requirement
: Requires a certain amount ofdragon_scale
in inventory.electirizer_requirement
: Requires a certain amount ofelectirizer
in inventory.magmarizer_requirement
: Requires a certain amount ofmagmarizer
in inventory.metal_coat_requirement
: Requires a certain amount ofmetal_coat
in inventory.protector_requirement
: Requires a certain amount ofprotector
in inventory.leaf_stone_requirement
: Requires a certain amount ofleaf_stone
in inventory.moon_stone_requirement
: Requires a certain amount ofmoon_stone
in inventory.sun_stone_requirement
: Requires a certain amount ofsun_stone
in inventory.shiny_stone_requirement
: Requires a certain amount ofshiny_stone
in inventory.dusk_stone_requirement
: Requires a certain amount ofdusk_stone
in inventory.dawn_stone_requirement
: Requires a certain amount ofdawn_stone
in inventory.never_melt_ice_requirement
: Requires a certain amount ofnever_melt_ice
in inventory.
Pokémon Team Conditions
arceus_in_team_requirement
: Checks if Arceus is present in the player's team.articuno_in_team_requirement
: Checks if Articuno is present in the player's team.darkrai_in_team_requirement
: Checks if Darkrai is present in the player's team.deoxys_in_team_requirement
: Checks if Deoxys is present in the player's team.dialga_in_team_requirement
: Checks if Dialga is present in the player's team.entei_in_team_requirement
: Checks if Entei is present in the player's team.giratina_in_team_requirement
: Checks if Giratina is present in the player's team.groudon_in_team_requirement
: Checks if Groudon is present in the player's team.hooh_in_team_requirement
: Checks if Ho-Oh is present in the player's team.kyogre_in_team_requirement
: Checks if Kyogre is present in the player's team.kyurem_in_team_requirement
: Checks if Kyurem is present in the player's team.latias_in_team_requirement
: Checks if Latias is present in the player's team.latios_in_team_requirement
: Checks if Latios is present in the player's team.lugia_in_team_requirement
: Checks if Lugia is present in the player's team.mew_in_team_requirement
: Checks if Mew is present in the player's team.moltres_in_team_requirement
: Checks if Moltres is present in the player's team.palkia_in_team_requirement
: Checks if Palkia is present in the player's team.raikou_in_team_requirement
: Checks if Raikou is present in the player's team.rayquaza_in_team_requirement
: Checks if Rayquaza is present in the player's team.suicune_in_team_requirement
: Checks if Suicune is present in the player's team.zamazenta_in_team_requirement
: Checks if Zamazenta is present in the player's team.zapdos_in_team_requirement
: Checks if Zapdos is present in the player's team.
Configuration Changes
- The configuration file has been moved from
config/
toconfig/MythsAndLegends
for better organization and accessibility.
(End of changelog)
Cobblemon Myths and Legends Addon 1.3.1-SNAPSHOT
on Nov 21, 2023Update Log for Version 1.3.1
I've made a significant leap from version 1.2.1 to 1.3.1, skipping over version 1.3.0, to bring these exciting updates to the mod:
Enhancements:
-
Updated Configurations:
- I renamed
consumeKeyItemOnSuccessfulSpawn
toconsumeConditionalItemOnSuccessfulSpawn
for enhanced clarity. - Introduced a new configuration option,
IfKeyItemAndStoneRequirementIsSetConsumeOnlyStones
. This setting allows for more control over whether only stones should be consumed when both a key item and a stone requirement are met, andconsumeConditionalItemOnSuccessfulSpawn
is enabled.
- I renamed
-
Condition Enhancements:
- I added specific stone requirement conditions to enhance gameplay flexibility. These conditions are designed to check for the required amount of different stones in the player's inventory. Each condition focuses on a distinct type of stone:
thunder_stone_requirement
water_stone_requirement
ice_stone_requirement
fire_stone_requirement
- I added specific stone requirement conditions to enhance gameplay flexibility. These conditions are designed to check for the required amount of different stones in the player's inventory. Each condition focuses on a distinct type of stone:
New Versions:
- Full Version: This version now includes complete spawn configurations for each key item added, offering a comprehensive experience with predefined spawns.
- Standalone Version: This version focuses solely on the conditions, providing a modular approach to the mod's integration by omitting spawn configurations.
Cobblemon Myths and Legends Addon 1.2.1-SNAPSHOT-HOTFIX
on Nov 20, 2023- Fixed a dependency crash!