Ex Deorum 2.8
- Fixed bug where compressed sieves would not drop their sieves upon being broken.
- Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
- Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
- Added config option for using compressed sieves simultaneously.
- Added Immersive Engineering integration for Ex Deorum's ore chunks.
Ex Deorum 1.33
- Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
- Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
- Added config option for using compressed sieves simultaneously.
- Added Immersive Engineering integration for Ex Deorum's ore chunks.
Ex Deorum 1.26
- Fluid transformation recipes are now data driven
- Increased drop rate of Iron Ore Chunk
- Updated documentation to explain how to add Ex Deorum recipes through JSON data packs. If you are using KubeJS/CraftTweaker, this will probably be useful to you as well. Check it out here.
- Fixed Witch Water spawning mushrooms when not converting (now, they only spawn while converting from water to witch water)
- Improved color transition used in witch water conversion
Ex Deorum 1.25
- Fixed crash with fluid containers
- Added
exdeorum:summation
result count type for sieve recipes, mostly for converting Ex Nihilo Sequentia recipes over (also usable for loot tables) - It is now possible to define custom barrel, crucible, and sieve types. This may be useful for modpack authors who want to add enhanced compatibility with Ex Deorum. Documentation will be available soon.
- Fixed inconsistencies with barrel and sieve sounds