- Cosmetics get hidden on swimming and sleeping pose
- Fixes position and rotation of cosmetics on armorstands and other entities
- Adds
hoe
item behaviour to till blocks - The
execute
behaviour now works for blocks too! - The
lock
decoration behaviour and theexecute
behaviour now support multiple commands in a list using thecommands
fields - Fixes permissions for commands
- Fixes the
powerlevel
block behaviour not properly updating whenmax
is set to 1
- Adds
lootTable
/loot_table
block property to override the default loot table for custom blocks - Adds item model generation from textures (docs)
- Adjustments to the alternative_cosmetic_placement option for better itemsadder/oraxen compatibility
- Fixes a bug when swapping cosmetics in survival (again)
- Adjusts the rotation and position of cosmetics when crouching
- Hides cosmetics when swimming/crawling
- Fixes a bug in the
lock
decoration behaviour
- Adds an
enchantable
item-behaviour for 1.21.1 to make up for the lack of a vanilla enchantable component - Adds a
fishing_rod
item-behaviour - The
bow
,crossbow
,shield
andfishing_rod
behaviours can now generate predicate overrides automatically (or item asset model in 1.21.4), see the docs for details - Reintroduced a field
translations
to provide item/block translations inside an item/block/deco config - Removes the legacy
model
field for decorations in 1.21.4, useitemResource
instead! - Custom blocks now use the map color of the
blockBase
in the properties of custom blocks - Properly implements use animations for some item behaviours like
bow