1.8.6 (1.21-1.21.1)
on Aug 29, 2024- Implemented debug renderers while in a development environment.
- Requires that "isDebug" in FrozenLib's config is set to true.
- Will add a new button on the pause menu to toggle different debug renderers.
- Added an API and event to easily register new debug renderers.
- Added the FrustumUtil class, which quickly lets you see if something is within the client's frustum.
1.8.5 (1.21-1.21.1)
on Aug 21, 2024- Prevented softlocks during worldgen.
- Removed the
frozenlib:heavy_items
andfrozenlib:can_interact_while_crouching
tags and their functionalities as they've seen no usage.
1.8.4 (1.21-1.21.1)
on Aug 15, 2024- Revamped the Axe Behavior API, fixing issues it could cause and making it much easier to use.
- Revamped the Shovel Behavior API to fix similar issues.
- Revamped the Bonemeal API to now work properly, and to be consistent with Vanilla behavior.
1.8.3 (1.21-1.21.1)
on Aug 12, 2024- Fixed the Advancement API not properly adding requirements.
- Removed custom sign support in favor of a Fabric API.
1.8.2 (1.21)
on Aug 6, 2024- Sound predicates now use suppliers instead of a predicate instance, fixing issues in multiplayer.
1.8.1 (1.21)
on Jul 30, 2024- Added
BlockStateRespectingRuleProcessor,
which will append the current BlockState's properties to the outputed Block instead of needing to define BlockStates manually.- This, of course, can save a ton of time and space while making structure processors.
- Added the
BlockStateRespectingProcessorRule,
which is used alongside theBlockStateRespectingRuleProcessor.
- Added
WeightedRuleProcessor
andWeightedProcessorRule.
- Added the
AppendSherds
BlockEntity processor, which will append specified Sherds to a Decorated Pot. - Revamped the Structure Processor API to apply to an entire structure, and to be much faster.
- Removed the Structure Element Replacement API as it simply didn't provide much of a use, especially alongside the new Structure Processor API.
- Hopefully prevented crashing upon boot caused by the Panorama API.
- Prevent crashes caused by
EasyNoiseSampler.
(C2ME - #328)- In doing so, features that utilized this will no longer sample an incorrect seed on their first sampling.
1.8 (1.21)
on Jul 13, 20241.8 (1.20.6)
on Jul 13, 20241.8 (1.20.4)
on Jul 13, 20241.8 (1.20.2)
on Jul 13, 20241.8 (1.20.1)
on Jul 13, 2024- Added a Structure Processor API
- Injects structure processors into structure templates
- Added inverting ModelParts, which can be used with
ModelPartInvertInterface.
- Fixed config saving log spam
- Fixed DataFixerUpper API not working in chunk serialization
- Fixed a crash when an XJS config is used and cloth config is not installed
- Minor optimizations
- Changed version scheme to "(mod version)-mc(minecraft version)"
1.7.4 (1.20.6)
on Jun 25, 20241.7.4 (1.21)
on Jun 25, 20241.7.4 (1.20.4)
on Jun 25, 20241.7.4 (1.20.2)
on Jun 25, 20241.7.4 (1.20.1)
on Jun 25, 2024- Optimized getting of
useWindOnNonFrozenServers
- Added the
BlockEntityWithoutLevelRendererRegistry
to make rendering of items using Block Entities easier. - Fixed removable tags causing ItemStacks to remain unstackable after said tags have been removed.