1.21.4 port + support for the new CustomModelData component.
Changelog
- Updated to 1.21.4.
- The CustomModelData field can now contain a string or an integer to be used for
matching
/range_dispatch
model types.
You will have to update your resource packs to get your CustomModelData to work in the new format but the "CustomModelData ids" in the previous data file is automatically converted to a string when saving in this new version. So don't worry about that!
I am not going to bother porting this version to <1.21.4 as this version doesn't add anything worth the effort. Just use v1.2.4 or v1.2.3.
Some minor code changes that were bothering me, 1.21 port, and a new language (Chinese Simplified) thanks to @GuoDaiYi!
Changelog
- Included Chinese Simplified lang file. #16 (@GuoDaiYi)
I am not going to bother porting this version to <1.20.5 as this version doesn't add anything worth the effort. Just use v1.2.3.
An extra customization option in the form of Custom Model Data, and porting to 1.20.5+.
Changelog
- Added an option to input the Custom Model Data of an icon. #11
- Updated owo-lib to 0.12.0.
- Slightly updated the mods icon.
An extra customization option in the form of Custom Model Data, and porting up to 1.20.4.
Changelog
- Added an option to input the Custom Model Data of an icon. #11
- Updated owo-lib to 0.12.0.
- Slightly updated the mods icon.
Some misc fixes, and a new option that should have been included from the start.
Changelog
- Added a new option for the amount of action buttons per row. #12
- Included namespace in save data to support items outside of the "minecraft:" namespace. #7
- Updated command input max length to be 10000 from the original 200. #5
Added a new action type for keybinds, as well as refining the action type system to make it easier to add more in the future. As well as the usual clean up / polish.
Changelog
- Added a new popup for creating actions.
- Added another new popup for picking keybinds for keybind actions.
- Added a new option to hide the editor icon.
- Fixed a bug where text would display above a popup in the ActionEditorUI.
Small update that polishes and fixes issues with the previous 1.1.0 update.
Changelog
- Added a config button for those who don't have Mod Menu installed.
- Added categories to the config menu.
- You can now press E in the Main UI to toggle edit mode.
- Fixed an issue where the game would crash if no keybind was bound.