Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Repurposed Structures - Neoforge/Forge

Repurposed Structures - Neoforge/Forge

Adds more variations of vanilla structures and features such as a Jungle Fortress!

1.03M
186
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.6
1.20–1.20.4
1.19.x
1.18.x
1.16.5

Platforms

Forge
NeoForge

Supported environments

Server-side

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues Visit wiki Join Discord server
Donate on Ko-fi

Creators

TelepathicGrunt
TelepathicGrunt Owner

Details

Licensed LGPL-3.0-only
Published 4 years ago
Updated 2 days ago
DescriptionGalleryChangelogVersions

Show all versions

1
5
6
7
10

Repurposed Structures

by TelepathicGrunt on Jun 25, 2022
Download

(V.6.0.7 Changes) (1.19.0 Minecraft)

Processors:

Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.

Mineshafts:

Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.

Misc:

Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.

(V.6.0.6 Changes) (1.19.0 Minecraft)

Misc:

Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.

Dungeons:

Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.

(V.6.0.5 Changes) (1.19.0 Minecraft)

Dungeons:

Changed dungeons to use repurposed_structures:unlimited_count so you can set dungeon spawnrates insanely high (like a thousand or so)

Wells:

Added repurposed_structures:unlimited_count to wells to make turning them off easier (just set count to 0) Config datapack is updated with these changes.

Bastions:

Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.

Villages:

Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.

Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.

Mod Compat:

Added more Terralith biomes to RS biome tags for RS structures to spawn in.

(V.6.0.4 Changes) (1.19.0 Minecraft)

Lang:

ru_ru.json lang file updated by DrHesperus!

(V.6.0.3 Changes) (1.19.0 Minecraft)

Mineshafts:

Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.

Misc:

Fixed crash when Waystone mod is on or RS Compat Datapacks are on.

(V.6.0.2 Changes) (1.19.0 Minecraft)

Pyramids:

Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)

(V.6.0.1 Changes) (1.19.0 Minecraft)

Wells:

Fixed height offset not applying correctly.

Misc:

Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 22, 2022
Download

(V.6.0.6 Changes) (1.19.0 Minecraft)

Misc:

Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.

Dungeons:

Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.

(V.6.0.5 Changes) (1.19.0 Minecraft)

Dungeons:

Changed dungeons to use repurposed_structures:unlimited_count so you can set dungeon spawnrates insanely high (like a thousand or so)

Wells:

Added repurposed_structures:unlimited_count to wells to make turning them off easier (just set count to 0) Config datapack is updated with these changes.

Bastions:

Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.

Villages:

Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.

Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.

Mod Compat:

Added more Terralith biomes to RS biome tags for RS structures to spawn in.

(V.6.0.4 Changes) (1.19.0 Minecraft)

Lang:

ru_ru.json lang file updated by DrHesperus!

(V.6.0.3 Changes) (1.19.0 Minecraft)

Mineshafts:

Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.

Misc:

Fixed crash when Waystone mod is on or RS Compat Datapacks are on.

(V.6.0.2 Changes) (1.19.0 Minecraft)

Pyramids:

Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)

(V.6.0.1 Changes) (1.19.0 Minecraft)

Wells:

Fixed height offset not applying correctly.

Misc:

Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 17, 2022
Download

(V.6.0.5 Changes) (1.19.0 Minecraft)

Dungeons:

Changed dungeons to use repurposed_structures:unlimited_count so you can set dungeon spawnrates insanely high (like a thousand or so)

Wells:

Added repurposed_structures:unlimited_count to wells to make turning them off easier (just set count to 0) Config datapack is updated with these changes.

Bastions:

Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.

Villages:

Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.

Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.

Mod Compat:

Added more Terralith biomes to RS biome tags for RS structures to spawn in.

(V.6.0.4 Changes) (1.19.0 Minecraft)

Lang:

ru_ru.json lang file updated by DrHesperus!

(V.6.0.3 Changes) (1.19.0 Minecraft)

Mineshafts:

Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.

Misc:

Fixed crash when Waystone mod is on or RS Compat Datapacks are on.

(V.6.0.2 Changes) (1.19.0 Minecraft)

Pyramids:

Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)

(V.6.0.1 Changes) (1.19.0 Minecraft)

Wells:

Fixed height offset not applying correctly.

Misc:

Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 16, 2022
Download

(V.6.0.3 Changes) (1.19.0 Minecraft)

Mineshafts:

Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.

Misc:

Fixed crash when Waystone mod is on or RS Compat Datapacks are on.

(V.6.0.2 Changes) (1.19.0 Minecraft)

Pyramids:

Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)

(V.6.0.1 Changes) (1.19.0 Minecraft)

Wells:

Fixed height offset not applying correctly.

Misc:

Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 16, 2022
Download

(V.6.0.2 Changes) (1.19.0 Minecraft)

Pyramids:

Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)

(V.6.0.1 Changes) (1.19.0 Minecraft)

Wells:

Fixed height offset not applying correctly.

Misc:

Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 16, 2022
Download

(V.6.0.1 Changes) (1.19.0 Minecraft)

Wells:

Fixed height offset not applying correctly.

Misc:

Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 15, 2022
Download

(V.6.0.0 Changes) (1.19.0 Minecraft)

Major:

Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1

Config:

The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.

Dungeons:

Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.

Mineshafts:

Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.

Villages:

Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.

Repurposed Structures

by TelepathicGrunt on Jun 7, 2022
Download

(V.5.1.14 Changes) (1.18.2 Minecraft)

Config:

Fixed repurposed_structures-forge/biome_dimension_allow_disallow_configs.json5 config file so it actually applies to RS dungeons. Now the config should work properly... It's been broken for a few months and no one reported it till now...............

(V.5.1.13 Changes) (1.18.2 Minecraft)

Mod Compat:

Added compat with Bright Spark's Async Locator mod! (PRed by Bright Spark) Async Locator makes explorer maps not stall the world while they look for a structure. Perfect for map trades or chests with maps that causes the game to stall for a bit. Async Locator: https://www.curseforge.com/minecraft/mc-mods/async-locator

Lang:

Added uk_ua lang created by Kezunya. Special thanks to them!

(V.5.1.12 Changes) (1.18.2 Minecraft)

Mod Compat:

Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes. (Just in case they port to Forge 1.18.2)

Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.

Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes.

Mineshafts:

Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.

(V.5.1.11 Changes) (1.18.2 Minecraft)

Mineshafts:

Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)

Misc:

Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.

(V.5.1.10 Changes) (1.18.2 Minecraft)

Config:

Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest instead of twilightforest:twilightforest This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.

(V.5.1.9 Changes) (1.18.2 Minecraft)

Locate:

/locate command mixin that RS does now only increase the search radius for structures under the repurposed_structures:larger_locate_search configured structure feature tag. Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius. With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning. Config datapack updated to include this new tag.

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on Jun 3, 2022
Download

(V.5.1.13 Changes) (1.18.2 Minecraft)

Mod Compat:

Added compat with Bright Spark's Async Locator mod! (PRed by Bright Spark) Async Locator makes explorer maps not stall the world while they look for a structure. Perfect for map trades or chests with maps that causes the game to stall for a bit. Async Locator: https://www.curseforge.com/minecraft/mc-mods/async-locator

Lang:

Added uk_ua lang created by Kezunya. Special thanks to them!

(V.5.1.12 Changes) (1.18.2 Minecraft)

Mod Compat:

Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes. (Just in case they port to Forge 1.18.2)

Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.

Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes.

Mineshafts:

Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.

(V.5.1.11 Changes) (1.18.2 Minecraft)

Mineshafts:

Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)

Misc:

Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.

(V.5.1.10 Changes) (1.18.2 Minecraft)

Config:

Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest instead of twilightforest:twilightforest This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.

(V.5.1.9 Changes) (1.18.2 Minecraft)

Locate:

/locate command mixin that RS does now only increase the search radius for structures under the repurposed_structures:larger_locate_search configured structure feature tag. Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius. With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning. Config datapack updated to include this new tag.

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on Jun 3, 2022
Download

(V.5.1.12 Changes) (1.18.2 Minecraft)

Mod Compat:

Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes. (Just in case they port to Forge 1.18.2)

Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.

Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes.

Mineshafts:

Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.

(V.5.1.11 Changes) (1.18.2 Minecraft)

Mineshafts:

Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)

Misc:

Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.

(V.5.1.10 Changes) (1.18.2 Minecraft)

Config:

Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest instead of twilightforest:twilightforest This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.

(V.5.1.9 Changes) (1.18.2 Minecraft)

Locate:

/locate command mixin that RS does now only increase the search radius for structures under the repurposed_structures:larger_locate_search configured structure feature tag. Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius. With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning. Config datapack updated to include this new tag.

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on May 31, 2022
Download

(V.5.1.11 Changes) (1.18.2 Minecraft)

Mineshafts:

Fixed Desert and Swamp Mineshafts not having pillars/chains support.

Misc:

Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.

(V.5.1.10 Changes) (1.18.2 Minecraft)

Config:

Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest instead of twilightforest:twilightforest This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.

(V.5.1.9 Changes) (1.18.2 Minecraft)

Locate:

/locate command mixin that RS does now only increase the search radius for structures under the repurposed_structures:larger_locate_search configured structure feature tag. Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius. With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning. Config datapack updated to include this new tag.

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on May 30, 2022
Download

(V.5.1.10 Changes) (1.18.2 Minecraft)

Config:

Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest instead of twilightforest:twilightforest This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.

(V.5.1.9 Changes) (1.18.2 Minecraft)

Locate:

/locate command mixin that RS does now only increase the search radius for structures under the repurposed_structures:larger_locate_search configured structure feature tag. Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius. With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning. Config datapack updated to include this new tag.

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on May 24, 2022
Download

(V.5.1.9 Changes) (1.18.2 Minecraft)

Locate:

/locate command mixin that RS does now only increase the search radius for structures under the repurposed_structures:larger_locate_search configured structure feature tag. Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius. With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning. Config datapack updated to include this new tag.

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on May 16, 2022
Download

(V.5.1.8 Changes) (1.18.2 Minecraft)

End Structures:

End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.

Dungeons:

Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on May 14, 2022
Download

(V.5.1.7 Changes) (1.18.2 Minecraft)

Outposts:

Fixed Warped Outposts being very rare.

Shipwrecks:

Fixed Crimson Shipwreck being very rare.

Nether Structures:

Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.

Villages:

Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.

Added stable_1 building to spawn in non-zombied Badlands Villages rarely.

Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs

Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.

Fixed Swamp Villages spawning Structure Void blocks sometimes.

Lang:

it_it.json lang file added by Zano1999! Thank you!

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on Apr 19, 2022
Download

(V.5.1.6 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)

Fixed mixins that reduces amount of jungle bushes in some RS structures.

Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.

(V.5.1.5 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on Apr 13, 2022
Download

(V.5.1.4 Changes) (1.18.2 Minecraft)

Biome Tags:

Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on Apr 4, 2022
Download

(V.5.1.3 Changes) (1.18.2 Minecraft)

Loot:

Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)

Shipwrecks:

Fixed End Shipwrecks not spawning.

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

Repurposed Structures

by TelepathicGrunt on Apr 3, 2022
Download

(V.5.1.2 Changes) (1.18.2 Minecraft)

Misc:

Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

(V.5.0.4 Changes) (1.18.2 Minecraft)

Misc:

Updated to work on 40.0.18 Forge. They did some breaking changes.

(V.5.0.3 Changes) (1.18.2 Minecraft)

Configs:

Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.

Temples:

Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.

Villages:

Slightly reduced how messy Giant taiga Villages are.

Fixed town center pieces for Swamp Villages being a block too high.

Mountain Villages can spawn in Jagged Peaks biome now.

Tags:

Simplified some configured structure feature tags internally.

Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.

(V.5.0.2 Changes) (1.18.2 Minecraft)

NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.

Villages:

Optimized finding Mushroom Villages a bit.

Tags:

Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.

Updated tags to include modded biomes much better.

(V.5.0.1 Changes) (1.18.2 Minecraft)

Major:

Fixed world unable to be entered with this mod on.

Strongholds:

Fixed Nether and End Stronghold unable to be found with Eyes of Ender.

Pyramids:

Fixed Ocean Pyramid unable to be found by dolphins.

(V.5.0.0 Changes) (1.18.2 Minecraft)

BETA:

Please report issues and bugs to me! This version is experimental and for people to test and report any problems.

Major:

Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!

Loot:

Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/

Config:

Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.

Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.

Witch Huts:

All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_ to now witch_hut_. Plural witch_huts_ will continue to be used for all other json files.

Villages:

Dark Forest Village's internal name was changed from village_dark_oak to now village_dark_forest.

Repurposed Structures

by TelepathicGrunt on Apr 3, 2022
Download

(V.5.1.1 Changes) (1.18.2 Minecraft)

Mod Compat:

Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.

(V.5.1.0 Changes) (1.18.2 Minecraft)

Monuments:

Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!

Tags:

Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.

Mod Compat:

The rs_spawner json file's entries now can have "optional": true to make the entry no longer error if the mob is not present in the registry. Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.

Lang:

Fixed typo in zh_cn.json file that prevented it from loading properly.

(V.5.0.4 Changes) (1.18.2 Minecraft)

Misc:

Updated to work on 40.0.18 Forge. They did some breaking changes.

(V.5.0.3 Changes) (1.18.2 Minecraft)

Configs:

Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.

Temples:

Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.

Villages:

Slightly reduced how messy Giant taiga Villages are.

Fixed town center pieces for Swamp Villages being a block too high.

Mountain Villages can spawn in Jagged Peaks biome now.

Tags:

Simplified some configured structure feature tags internally.

Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.

(V.5.0.2 Changes) (1.18.2 Minecraft)

NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.

Villages:

Optimized finding Mushroom Villages a bit.

Tags:

Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.

Updated tags to include modded biomes much better.

(V.5.0.1 Changes) (1.18.2 Minecraft)

Major:

Fixed world unable to be entered with this mod on.

Strongholds:

Fixed Nether and End Stronghold unable to be found with Eyes of Ender.

Pyramids:

Fixed Ocean Pyramid unable to be found by dolphins.

(V.5.0.0 Changes) (1.18.2 Minecraft)

BETA:

Please report issues and bugs to me! This version is experimental and for people to test and report any problems.

Major:

Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!

Loot:

Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/

Config:

Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.

Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.

Witch Huts:

All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_ to now witch_hut_. Plural witch_huts_ will continue to be used for all other json files.

Villages:

Dark Forest Village's internal name was changed from village_dark_oak to now village_dark_forest.

1
5
6
7
10

Modrinth is open source.

new-orgs-page@a27b5f4

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.