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Resource World

Resource World

A server side mod to create resource worlds

1,061
5
Game Mechanics
Utility
World Generation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Fabric
Forge
NeoForge

Supported environments

Server-side

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Creators

Code Of Ardonia
Code Of ArdoniaOrganization

Details

Licensed ARR
Published 3 months ago
Updated last week
DescriptionChangelogVersions

Resource World

This mod can create resource worlds. These worlds can reset standalone from main worlds.

Logically support modded dimensions.

Features

  • Create separated resource worlds from any exists dimensions
  • Standalone seeds, game rules, difficulties and world borders
  • Reset standalone

Commands

Root command: /resourceworld

Player Commands

  • /resourceworld home: Teleport to your spawn point. This is the only way to exit resource worlds without other mods.
  • /resourceworld tp <world id>: Random teleport to resource worlds.

Admin Commands

  • /resourceworld create <world id> <target dimension> (<seed>): Create a resource world with specific dimension options. Seed is optional, leave blank for random seed.
  • /resourceworld delete <world id>: Permanently delete a resource world.
  • /resourceworld reset <world id>: Reset specific resource world. (Delete previous one and create new with different seed.)
  • /resourceworld enable/disable <world id>: Enable/Disable specific resource world.
  • /resourceworld settings <world id> <option> get/set: Configure resource world settings.

All available settings

  • centerX: Center X of the world border.
  • centerZ: Center Z of the world border.
  • range: World border radius.
  • spawnPoint: Resource world spawn point.
  • cooldown: /resourceworld tp cooldown.
  • hideSeedHash: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may cause wrong biome sounds and sky colors.
  • allowHomeCommand: Whether allow using /resource home command.

Developer Usage

If you want to customize the dimension random teleport locator, create a class implement RandomTeleportEntrypoint, then annotate with @RandomTeleportProvider(forge) or write into entrypoint random_teleport_locator(fabric)

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