- Fix a rare CME https://github.com/GrimAnticheat/Grim/pull/1984
- Improve modeling teleport packets for entities on clients < 1.16.2 (related to https://github.com/GrimAnticheat/Grim/pull/1985)
- Update upstream from f88a114e0ec5c07b9f568b5450d1ec29cd8b3cb8 to 439cbc6db3fe2119067398625490c41f601c88c5
- Fix HitboxEntity and HitboxBlock having issues with large attribute distances in ~1.21+
- Optimize number of rays required to be traced in hitbox calculation
- Update upstream to f88a114e0ec5c07b9f568b5450d1ec29cd8b3cb8
- Fix https://github.com/GrimAnticheat/Grim/pull/1985
- Note that hitbox offsets for passengers in vehicles are incorrect. Should not cause falses in most cases but this is theoretically possible and will be fixed soon.
- Mark LineOfSightPlace as experimental
- Make Inventory checks support/respect nosetback permissions
- Fix Entity tracker for <1.16.2
- Note that Reach, HitboxMiss, and HitboxEntities may have a known false issue with changing an entity scales while they are being attacked for less than a tick.
- Significantly improved false rate of HitboxEntities, lucky cheaters may escpae momentary detection but long-term will be found. Currently thought to be mathematically impossible to false.
- Added
/grim hitboxdebug
command that sends hitbox data to clients when attacking an entity, can and will be rendered by a client side mod like https://modrinth.com/mod/lightning-debug v1.1 and newer. - Update upstream from 31394f472f3049f9d07690b71a86399b27ebc1a1 to 896cf12b713f81314230ada6caa2fb3335947d0c
- Update upstream from f31182419ffa9cbf1a997e5bb7b72fd85fa52dbd to 40bbd2eb2ea796a95cded70aee18c8d6224022cf
- Organization/message fixes
- Minor perf otpimizations
- Add Vehicle checks
- Add (disabled by default) keepsprint mitigations
- LineOfSightPlace
- Fix rare NPE on brewing stands
- Reach
- Fix modeling teleport packets for client versions ≤ 1.16.1
- Update upstream from 9e054c2b6c2b6d8f15b729c5ba1cd958b60e93f1 to f31182419ffa9cbf1a997e5bb7b72fd85fa52dbd
Note that these changes require manually updating or deleting your config to be fully utilized
- Added a /grim history command that shows you historical flags players have triggered
- Split Reach into 4 seperate checks
- Reach - checks if they hit from too far (known to be unfalsable)
- HitboxMiss - checks if player missed the target entity hitbox (very rarely falses)
- HitboxBlock - checks if a player hit an entity through blocks (no known falses)
- HitboxEntities - checks if a player hit an entity through another entity - (falses uncommonly)
- Improved HitboxEntities to check through entities in Vanilla's iteration order, reducing false rate significantly especially in swarms of mobs or team fights. Note that this check is disabled by default.