Compatibility
Minecraft: Java Edition
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
OFFICIAL BEDROCK PORT (The link leads to the old curseforge platform so mobile users can download the pack): https://legacy.curseforge.com/minecraft-bedrock/texture-packs/human-era-villagers-bedrock-port/files
https://en.liberapay.com/CmdrMCNuggets/
Please read the description as it contains manuals and instructions, cuz as much as i need to keep things simple, the technicals makes it more manageable and minimized compared to releasing 5-10 modified versions of the pack, so if you are a very young person, take this as an opportunity to learn how WinRar works
Works on Version 1.8.9/1.12.2/1.14.4/1.16.5/1.17.1/1.18.1/1.21, and so on (Go to Pack File->PMM Optional Micro Packs->PMM Old Version Archives and grab some version files you want to apply to the top of the main pack in-game)
[Requires Optifine]
[For Fabric, Forge, & NeoForge Users:] (Recommended)
https://modrinth.com/mod/entity-model-features
https://modrinth.com/mod/entitytexturefeatures
**[If you have villager and illager mods, or have mods in general, i recommend using ETF & EMF mod instead of Optifine in order for mod compatabilities to work]
[Instructions & Micro-Packs Available Inside The Pack Zip File]**
This villager pack are some assets from the Human Player Mobs Pack. It turns villagers into player models while retaining the vanilla style mixed with my style, including the wandering trader, and illagers (and also zombies to enhance mood and realism). There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style.
Lore and design decisions:
Spoiler
Why are the designs drastically different from the original vanilla ones? Usually when you think of a humanized villager and illager pack, a straightforward design is expected, but this pack has its own lore in mind, which influences the design to be more grounded, realistic, and maybe alien, it also bases on the behaviour, origin, and the influence of the vanilla gameplay of the mob rather than a simple slap outfit on person. This pack is contextual, basically, which is why i have no choice but to paste the lore here: (Disclaimer: you have the right to modify the textures, and if you wanna release it, please do not release the modified version of my whole pack, only release the resource pack of the part you changed)
Iron Golems: The knight variant is basically a villager wearing armor, the white marks symbolizes divine and protection. The angel guardian variant is a robot model powered with a fully intact allay piloting the robot (angel guardian lore may need slight revise or more detail)
Evokers: They wear the uniform based on the european colonial era uniform, suggesting that this pack is not a medieval era, but a middle colonial era, but without the colonialism and instead a Borg assimilation for total world domination by control.
Vindicators, Pillagers, Witches, Illusioner: They wear a full knight armor skin, they do not show their faces for gameplay and lore reasons, as for gameplay, its to make them easy to recognize since full human face with armor will be reserved for the Recruits mod, and for lore reasons, they are made out of dead villagers mixed with evoker magic and allay fluid that reanimates the corpse and each can be objected to different tasks.
Zombies (lore need slight revising): Unless you have Tissuou's Zombie pack for a post apocalypse city vibe, the zombies are more of a skeleton with a hint of allay fluid that ables them to rise from the dead and grow skin from animal flesh and soil nutrients and protein, made out of some bacteria and parasites that allows movements of the zombie skeleton thing (revise this a bit plz).
Wandering Trader: They are an unknown entity species that wears an astronaut suit and a blue robe, they learn to survive by selling whatever they could find and trade them to villagers and teleport to player, though their items are not favorable for trading to players unfortunately.
Connection to the Allays: According to the nugget lore, the allays are a magical divine spirit species that is native to surface city ruins, they are light blue because of the first part of the sentence, they are believed to be the mortalized souls of the long gone people, or is suggested that it has to do something with the underground ancient "city" that may actually be a laboratory that experiments with the foreign sculk material, but further study is needed, they contain an allay fluid that has healing magical properties, but the extraction of the fluid requires care and love or the allay turns into a vex. The allay fluid can be used for good and bad things, it can have healing properties when handled with love and care, but can also make zombies when used with malice and hate.
Mojang, i have an idea for expanding the allays potential
[PACK] HOW TO MAKE MOBS SPAWN ONLY FEMALE OR MALE GENDER: Open the pack zip file, go to micropacks folder, go to gender benders folder, go to either male or female only folder, pick the male or female only zip file and drag it to resourcepacks folder, and then apply it above the main pack file ingame.
[PACK] HOW TO USE THESE "MICROPACKS":
Micropacks are small resource packs that modify the model or the texture of the pack, to do this, you opem the pack file, extract the micropacks folder, and then select any micropacks that you want to use, and then drag them on resourcepacks folder, and then apply above the main pack file.
[PACK] HOW TO APPLY FRESH ANIMATIONS ACTIVATOR: Go to the Images to see instructions!.
[MOD] HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD: Go in .minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".
[MOD] HOW TO CHANGE VILLAGER TO PLAYER MOB IN RECRUITS/WORKERS MOD: Go in .minecraft\config folder, and then do the following: for Recruits Mod, players would just have to open the recruits-client.toml config file and change the “RecruitsLookLikeVillagers” setting to false. This will give them the Steve model. it is the same for the Workers Mod, but the config is workers-common.toml and the setting is called “WorkersLookLikeVillagers”.
[PACK] HOW TO REMOVE CERTAIN MOBS:
If you are on java, open the pack file and do the following: assets/minecraft/textures/entity , delete whatever mob you want to delete assets/minecraft/optifine/cem , delete whatever mob you want to delete assets/minecraft/optifine/random/entity , delete whatever mob you want to delete
(If it doesnt work, then i have no other solutions)
Make sure to check out my PlanetMinecraft Site, It's my main place: https://www.planetminecraft.com/member/stalkernugget/
[Resource Pack Official Credits: https://www.mediafire.com/folder/czsxvrynmgup5/Credits ]