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Changelog
Update is out at last!
So I said I'd cut back on the update size but this one ended up much larger than initially intended. I will be cutting back on the scale from here on though. It is a lot to manage these larger updates and I think that has been decreasing my motivation so I think cutting back the scope will be better. The only plans I have for the next update are updating dirt and adding chicken variants. So 2.13 has those features guaranteed and anything else is a bonus.
I also decided to start naming the updates so this can be referred to as either 2.12 or Lurking Vibrancy. After the bedrock version's release, I will be shifting focus to updating my tweak packs and uploading new packs for a while before starting the new smaller updates. 2 of the packs will be revivals of old ones now titled: Blazing Breeze and StormHUD. (I did tease a video for Blazing Breeze months ago but it got scrapped for being too long.)
I am also planning on cutting OptiFine support from the main pack in 2.13. Most people use fabric mods nowadays so I think I'll be moving OptiFine specific things into an addon pack. Making Fabric mods such as ETF and EMF the default removes some reliance on having respackopts but I still recommend you getting it so you can customize your experience. If you do use OptiFine and encounter issues in 1.20.2+ then please report the bug to my github repository or my discord server so I can be made aware of the issue.
TL;DR: Update sizes will be smaller in the future, updates are named now, working on some other packs and optifine will be cut from the main pack but may come as an addon
This update was made in collaboration with TEAM UNNAMED, they helped with a lot of stuff in this update.
Report any bugs if you encounter any! You can create an issue on github or make a post to #suggestions-bugs in my discord server.
Some features require Fabric mods, OptiFine can alternatively be used for some of the features. See description for full list of mods you should use.
Added:
- Added camouflage creepers. The texture a creeper has is dependant on where they spawn in or are upon world load or pack reload. This is usually based on biome but some are based on y-level
- Charged creepers have unique textures with lit up faces and a bluish tint
- Added all wood features to pale oak
- Gave biomes new colors: savannas are golden, frozen biomes are more gray, swamps, dark forests and badlands are lighter, nether uses new badlands colors, others slightly changed
- Added new diagonal lantern items
- Trident entities now look like their item counterpart (Original model by Stridey, updated and tweaked by Bruhnanza)
- Dark oak leaves and logs now match pale
- Made dark oak leaves darker
- Added rotation variants to pale moss
- Debug stick given custom wrench-like texture
- Creaking heart now has beating animation
- Added cobblestone variants
- Added brick variants
- Tweaked pale oak palette
- Tweaked azalea leaves palette
- Tweaked resin palette to make some colors more distinct
- Added new painting items, reduced file size of prior additions
- Added resin wall texture and model for post
- Made rib trim slightly lighter
- Mace in inventory is now 2D, binoculars on the ground are now 3D
- Tweaked apple and golden apple, added a leaf
- Changed position of head when held in first person so you can see the face
- Tweaked ink sac colors
- Made path blocks less yellow
- Improved holding position in third person for: leads, carrots, name tags
- Changed dust particles on: floating sand and gravel, redstone
- Made brown bundle use the actual dye color
- Tweaked string color on dyed bundles
- Added emf/etf settings button to GUI
Updated:
- Tweaked chicken palette, body now slants forward slightly
- Updated pig texture with one from snapshot, palettte tweaked
- Tweaked shading and palette of creeper texture. has new model giving slight shading differences between front and back legs
- Retextured ghast, mainly on the front, sides and tentacles
- Updated designs of bat and enderman spawn eggs to reflect their current designs
- Tweaked spawn eggs for: cod, salmon, cat, ocelot, mule, donkey, hoglin, zoglin, llama, bee, creeper, allay, vex, turtle, tropical fish, phantom, horse, any clothed eggs without hoods, shulker, stray, silverfish, endermite, strider, panda
- Remade lightning rod item
- Some block models now have emissives without requiring mods. this only applies to non-full blocks due to the way it works in vanilla
- Tweaked beacon to be more blue
- Changed heads in inventory back to 3D
- Added more contrast to dark hud
- Tweaked dragon egg model to be slightly smaller towards the top
- Updated acacia sapling
- Tweaked palette of spawners, trial spawners and vaults
- Tweaked enchanted golden apple particles to be more purple
- Tweaked phantom palette
- Tweaked chestnut and creamy horse palette
- Tweaked boat items
- Tweaked crafting table textures
- Tweaked netherbricks
- Tweaked ancient debris top
- Tweaked clock's day sky for better visibility
- Tweaked zombie and husk
- Tweaked crimson roots
- Tweaked potted torchflower
- Made lit redstone ore slightly brighter
- Tweaked kelp
- Tweaked brown wool
- Tweaked redstone dust color
- Tweaked effect icons: glowing, instant health, instant damage
- Tweaked waxed icon on copper doors and trapdoors
- Removed creeper, guardian beam and riptide emissive textures (redundant and caused issue with charged creepers)
- Removed brain coral block textures
- Removed chiseled sandstone textures
- Updated colors and fixed shading inconsistencies of pack icon
- Removed unnecessary gui files
- Removed recipe book mark in inventory textures
Bug Fixes:
- Fixed broken entities in 1.21.2 - 1.21.4: rabbits, arrows, beds, magma cubes, player heads
- Fixed item models not working in 1.21.4
- Fixed z-fighting of bottom of player head when wearing skulls
- Fixed z-fighting of back of skulls placed on walls
- Fixed slot icons not appearing in guis
- Fixed striped wolves noses being off center
- Fixed z-fighting on mace stick when enchanted
- Fixed shadows under player and horse in inventories not aligning properly in dark mode
- Fixed spruce chest boat item and spruce boat item using different palettes
- Fixed copper door sides being mismatched
- Fixed tall brick walls not connecting fully
- Fixed nether and red nether brick wall posts not using textures like brick walls
- Fixed painting items not working
- Fixed short grass not using it's texture
- Fixed polytone resource load fail issues
- Fixed crafter palette being outdated, tweaked shading
- Fixed suspicious gravel not matching stormilla gravel tweak
- Fixed an old bundle texture being used and added new assets
- Fixed 2D mace respackopts option not working
- Fixed a 3D activator rail not changing with respackopts
- Fixed left hand items not mirroring right hand
- Fixed bogged mushrooms not matching mushrooms on ground
- Fixed shading not being turned off on torches of 4 tick repeater off model
- Fixed miscolored pixels on lantern block
- Fixed diamond texture on realms/mods button being outdated
- Fixed language icon on button on main menu not having a dropshadow
- Fixed some toast textures
Files
Metadata
Release channel
ReleaseVersion number
2.12Game versions
1.20.2–1.21.1, 1.21.2, 1.21.3, 1.21.4Downloads
680Publication date
January 27, 2025 at 7:11 AMPublisher
StormDragon77
Owner