- fixed particle 3d models not being baked
- additive translucent particles now render above water and cloud like they do in 1.21.1
- polytone now tries to rename known future id renames that mc made these two were the only inconsistencies between 1.20.1, 1.21.1 and 1.21.5 that I am aware of.
- added global_expressions
- added entity_modifiers.
- these allow you to make ENTITY MODELS emit PARTICLES
- the new Scripting Expressions System is here!
- This new system is a brand new much more powerful implementation of the old Math Expressions syste, this time powered by the Mvel library
- With scripting expressions you'll be able to write proper scripting code inside an expressions.
- This include function invocations, local variable declarations, multi line statements and all the rest you wuld expect from a curly braces based scripting language (i.e. JavaScript).
- This feature already adds MANY MANY new contextual aware queries one can do, allowing to add many new things that werent possible before.
- For instance you can check for a player held item with "player.handItem == 'stone_sword'" or check the temperature at the camera with "camera.temperature"
- The old Math Expressions system will still be available, each expressiosn will be attempted to be parsed first as a Scripting Expression, and if it fails it will fallback to the old Math Expressions system to preserve backward compatibility.
- Check out the updated wiki page SOON TM
biome post layer will now use its own accumulator for spatially interpolated attributes fixed custom rotations in blockstate files
- fixed biome attribute mod requiring sub key "base"
- added a biome post layer applied before the dimension post layer for environment attributes
- fixed attribute modifiers with color values not accepting a colormap
- improved a mixin used for improved blockstate deserializer
- fixed an issue with dimension attribute mods requiring a pack reload to clear existing attributes
- fixed environment attributes not working with expressions properly
- more attributes types can use expressions
- added back no alpha cutoff shader, used in additive translucnet particles
- updated particle code to the new crazy 1.21.11 rendering changes. this fixes many bugs
- fixed color.json not changing effect colors of particles on player
- fixed an issue with color decoding
- misc fixes i forgot
- so far all features I tested worked or were made to work so moving out of alpha
- reverted some mixins changes that only work in 26.1
- text mod and colors.jsons color fields will take ARGB color and will fill in alpha channel if missing
- fixed leash not rendering correctly
- preparing for more big changes, the expression overhaul
- also tested with latest sodium, works for me tm
- this version has huge changes due to huge mc internal changes
- imma be honest i didn't test much of the features, leaving as alpha for now.
- this version is capable of modifying fog, and MUCH MUCH more, it makes use of the new environment attributes which streamlined a lotof the old systems
- this means with it you can customize all environment attributes on a per dimension or per biome basis.
- Dimensions colormaps are no longer a thing, not like they were before at least. they can still be used as a part of the environment attribute system thats been expanded to make use of expressions and colormaps.
- Wiki will be updated soon but in the mean time you can read the environment attribute page on the mc wiki
- to re iterate this sytem allow sto edit stuff like fog, sun angle, fog color, sky color, cloud height, sunset color, lightmaps and much more all in once
added a warning when fabulous mode is enabled
fixed fabrix mixin due to fabric being stupid


