Recruits 1.10.3 for MC 1.19.4
1.10.3 chnage log:
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added sprinting in water
-
added equip from upkeep chest
-
added cavalry including nomad and horseman
-
added crossbowman and AI to use Muskets of Evwukeks Musket Mod
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added "recruit copy" when picking recruit with middle mouse click it will a spawn egg with all nbt data
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added AI to pick up wanted items instead of a direct pickup when in wander freely mode
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added team color option in team creation screen
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added loot to caravans
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added caravan guards will attack if the inventory of the caravan animals is opened
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added Strategic Fire also for short distances
-
added button tooltips
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added villager becomming a recruit will now unlock the poi, allowing the other villagers to becomming a recruit aswell. increased price ()
-
added "count of recruits in command" to command screen also respecting the current group
-
added assign to team mate button in recruit screen
-
added config for global team settings (settings in config will be applied on world start for all teams)
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added config to disable damage immunity between ticks and what damage source should not be effected (makes arrows deadly)
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added config to toggle/hold the commad screen
-
added config for recruit cost
-
added config for creeper target
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removed start armor equipment
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renamed "Ecort" - command to "Protect"
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renamed "Hail of Arrows" to "Strategic Fire"
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increased command range
-
nerfed attack damage
-
balanced melee attack ai
-
increased melee attack reach
-
improved performance (hunger, team and moral updates are now event based and not each tick)
-
improved config (config is now categorized)
-
updated logo
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disabled specifig vanilla team commands as they will break recruits (use the team screen instead) (configurable)
-
updated tranlsations (turkish, german, english)
-
fixed recruits loses ai in water,
-
fixed crash when recruit team is null
-
fixed horse control mixin not working
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fixed pistol would not shoot a bullet
-
fixed musket and pistols would ignore team damage (workaround recruits get hit but no damage)
-
removed pick up goal (Straw-Poll will be soon)
-
improved upkeep feature
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improved pick up from ground (recruits will check if they need to pick up)
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removed "move to pick up item".
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fixed musket could shoot without ammo, made musket with bayonet usable
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fixed crossbowman does not spawn
-
fixed bowman copy dont use bow
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fixed pick recruit could be done in survival
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removed recruits horse applied mixin for vanilla horse
-
fixed horse movement and rotation
-
fixed crossbowman not listening to commands
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fixed recruit copies are despawning
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fixed ai issues
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nerfed patrol spawn chance
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fixed members in team screen would overlap screen
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fixed recruits can attack when passive
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increased protect follow range for recruits on horseback
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improved use shield and melee combat
recruits mod 1.10.3 for 1.18.2
!!! this update will may break old recruits config and worlds. Please backup your world before updating to this version!!!
-
added sprinting in water
-
added equip from upkeep chest
-
added cavalry including nomad and horseman
-
added crossbowman and AI to use Muskets of Evwukeks Musket Mod
-
added "recruit copy" when picking recruit with middle mouse click it will a spawn egg with all nbt data
-
added AI to pick up wanted items instead of a direct pickup when in wander freely mode
-
added team color option in team creation screen
-
added loot to caravans
-
added caravan guards will attack if the inventory of the caravan animals is opened
-
added Strategic Fire also for short distances
-
added button tooltips
-
added villager becomming a recruit will now unlock the poi, allowing the other villagers to becomming a recruit aswell. increased price ()
-
added "count of recruits in command" to command screen also respecting the current group
-
added assign to team mate button in recruit screen
-
added config for global team settings (settings in config will be applied on world start for all teams)
-
added config to disable damage immunity between ticks and what damage source should not be effected (makes arrows deadly)
-
added config to toggle/hold the commad screen
-
added config for recruit cost
-
added config for creeper target
-
removed start armor equipment
-
renamed "Ecort" - command to "Protect"
-
renamed "Hail of Arrows" to "Strategic Fire"
-
increased command range
-
nerfed attack damage
-
balanced melee attack ai
-
increased melee attack reach
-
improved performance (hunger, team and moral updates are now event based and not each tick)
-
improved config (config is now categorized)
-
updated logo
-
disabled specifig vanilla team commands as they will break recruits (use the team screen instead) (configurable)
-
updated tranlsations (turkish, german, english)
-
fixed recruits loses ai in water,
-
fixed crash when recruit team is null
+ fixed horse control mixin not working
-
fixed pistol would not shoot a bullet
-
fixed musket and pistols would ignore team damage (workaround recruits get hit but no damage)
-
removed pick up goal (Straw-Poll will be soon)
-
improved upkeep feature
-
improved pick up from ground (recruits will check if they need to pick up)
-
removed "move to pick up item".
-
fixed musket could shoot without ammo, made musket with bayonet usable
-
fixed crossbowman does not spawn
-
fixed bowman copy dont use bow
-
fixed pick recruit could be done in survival
-
removed recruits horse applied mixin for vanilla horse
-
fixed horse movement and rotation
-
fixed crossbowman not listening to commands
-
fixed recruit copies are despawning
-
fixed ai issues
-
nerfed patrol spawn chance
-
fixed members in team screen would overlap screen
-
fixed recruits can attack when passive
-
increased protect follow range for recruits on horseback
-
improved use shield and melee combat
- improved performance a bit (more updates will come soon on this topic)
- nerfed bowman movement speed
- fixed recruits dont get food from upkeep
- fixed enemy player block interacting not triggering recruits
- fixed recruits move command does not work and break commanding function
- fixed team leave button does not work
- fixed pillager friendly fire config does not work
- fixed dialog for adding and joining team through team menu
- fixed dialog for removing a player from team
- fixed hand interacting with recruits does not change the follow states correctly
- fixed target swapping not working (closest target will be attacked now, when taking damage)
- fixed "No damage source immunity" cant be disabled in config
- fixed configuration for Pillager and Recruit Patrols
- fixed recruits would not listen to commands when no food in upkeep and when they could not mount the specific mob
- fixed recruits can equip armor that they shouldn’t
- changed pathfinder to mc ground pathfinder
- fixed banner renderer for human model
- fixed config description
- fixed damage source immunity
- fixed escorting/guarding mobs wont work right
- fixed Pillager and Recruit patrols
- fixed team could not be created due to wrong input
- fixed recruits would equip swords that make less damge when equiped with an axe.
- fixed recruitment blocks dont working so villagers were unable to become recruits
- fixed recruit table could not be purchased in villager trades
- fixed recruits villagers have no texture
- fixed recruits villagers zombies have no texture
- fixed recruit patrols inventory
- fixed crash when throwing an ominous banner into fire (quick start a raid)
- fixed performance issues with block interacting
- fixed spamming of recruit warnings when placing/breaking a block
- fixed missing translations for team creation
- fixed config to change team creation cost dont work
- changed default config for pillager related things to false. (pillager features are now turned off by default)